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Snowflake·Software Engineer·Technical Phone Screen·Intermediate

Intermediate
May 2026

Summary

Snowflake SWE interview with two BFS problems back to back. Started manageable and got harder fast.

Questions Asked (2)

Q1

Find the shortest path on a number line where you can make specific allowed jumps from any position.

Algorithms & Data Structures
Author's notes

BFS on a 1D structure feels almost too simple until you realize your visited set has to actually be right or you'll loop forever.

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AI HintsAI Generated

Suggested Approach

Model the problem as a graph where each position is a node and allowed jumps are edges, then use BFS to find the shortest path since all edges have equal weight. Clarify the exact jump rules (e.g., fixed jump lengths, direction constraints) and handle edge cases like unreachable targets or infinite lines.

Pro tip: Mention that BFS is optimal for unweighted graphs and discuss how to handle infinite state spaces by bounding the search or using mathematical insights (e.g., GCD of jumps) to detect unreachability early.

1. Clarify the problem

Ask questions to confirm the jump rules: are jumps of fixed lengths? Can you jump left and right? Is the number line infinite? What are the start and target positions?

2. Model as a graph

Represent each integer position as a node and each allowed jump as a directed edge. If jumps are symmetric, edges are undirected.

3. Choose BFS for shortest path

Since each jump costs 1, BFS from the start position will find the minimum number of jumps to reach the target. Use a queue and a visited set to avoid cycles.

4. Handle infinite state space

If the line is infinite, bound the search using the target and jump lengths, or use number theory (e.g., GCD) to determine reachability and limit exploration.

5. Analyze complexity and edge cases

Discuss time and space complexity (O(N) where N is the range explored) and address edge cases like start equals target, unreachable target, or negative positions.

Key Points to Mention

  • BFS guarantees shortest path in unweighted graphs
  • Use a visited set to avoid infinite loops
  • Consider bidirectional BFS for efficiency if the search space is large
  • Leverage number theory (GCD) to check reachability and bound search
  • Handle negative positions if jumps allow leftward movement
  • Discuss time and space complexity in terms of the number of reachable positions

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

Extend the previous problem to a 2D grid with obstacles or variable move costs. Find the shortest path.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

This is where it got uncomfortable.

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AI HintsAI Generated

Suggested Approach

Clarify the problem constraints (grid size, obstacle distribution, cost variability, movement directions) and then propose Dijkstra's algorithm with a priority queue as the general solution, optimizing to A* with a consistent heuristic if a target is specified. Discuss trade-offs between time/space complexity and practical performance, including potential optimizations like bidirectional search or early termination.

Pro tip: Mention that if all move costs are positive integers, you can use Dial's algorithm (bucket queue) for O(V+E) time, showing depth beyond standard Dijkstra. Also, emphasize the importance of choosing the right data structure (e.g., binary heap vs Fibonacci heap) based on the graph's density.

1. Clarify the problem

Ask about grid dimensions, obstacle representation, cost variability (uniform vs non-uniform), movement directions (4-way or 8-way), and whether a specific target is given. Confirm if costs are non-negative.

2. Choose the algorithm

For non-negative costs, Dijkstra's algorithm is the standard choice; if a target exists and a good heuristic is available, A* can be more efficient. Mention that BFS only works for uniform costs.

3. Detail the implementation

Explain how to model the grid as a graph, use a priority queue to extract the minimum distance node, and relax edges to neighbors. Discuss handling obstacles by skipping them.

4. Analyze complexity and trade-offs

State time complexity O(E log V) with a binary heap, and space O(V). Compare with A* and discuss heuristic admissibility. Mention potential optimizations like bidirectional search or early exit when target is reached.

5. Consider edge cases and optimizations

Address edge cases: no path, start/target on obstacle, large grids. Suggest optimizations: using a visited set, early termination, or specialized algorithms like Dial's algorithm for integer costs.

Key Points to Mention

  • Dijkstra's algorithm for non-negative variable costs
  • A* search with admissible heuristic for faster target-directed search
  • Priority queue implementation and time complexity O(E log V)
  • Handling obstacles by excluding them from neighbor exploration
  • Trade-offs: Dijkstra vs A* vs BFS, and memory usage
  • Edge cases: unreachable target, start/target on obstacle, large grid performance

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.