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Snapchat·Machine Learning Engineer·Technical Phone Screen·Intermediate

IntermediatePrefer not to say
Jun 2026Remote

Summary

Snapchat ML Engineer interview with a graph traversal coding question. Pretty standard BFS stuff but the follow-ups pushed into territory I hadn't fully thought through beforehand.

Questions Asked (5)

Q1

Given an n x n binary grid where 0 is open and 1 is blocked, find the length of the shortest clear path from the top-left to the bottom-right cell. You can move in all 8 directions. Return -1 if no path exists or either endpoint is blocked.

Algorithms & Data Structures
Author's notes

I knew it was BFS immediately, which felt good, but I fumbled the setup a bit.

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AI HintsAI Generated

Suggested Approach

Model the grid as a graph where each cell is a node and edges connect to its 8 neighbors if they are open. Use BFS from the start cell to find the shortest path to the target, as BFS guarantees the minimum number of steps in an unweighted graph. Handle edge cases: if start or target is blocked, return -1 immediately.

Pro tip: In an interview, explicitly state the time and space complexity (O(n^2)) and mention that BFS is optimal for unweighted shortest paths. Also, consider using a deque for BFS and marking visited cells to avoid revisiting.

1. Clarify and Validate Input

Confirm the grid size, movement rules, and edge cases (e.g., start or target blocked). Check if the grid is empty or if n=1.

2. Choose BFS for Shortest Path

Explain that BFS is ideal for unweighted graphs to find the shortest path. Initialize a queue with the start cell and a distance counter.

3. Explore Neighbors in 8 Directions

For each cell, check all 8 neighboring cells. If a neighbor is open and unvisited, mark it visited and enqueue it with distance+1.

4. Terminate and Return Result

If the target is reached, return the distance. If the queue empties without reaching the target, return -1.

5. Analyze Complexity and Optimize

State that time and space complexity are O(n^2). Mention potential optimizations like bidirectional BFS if needed.

Key Points to Mention

  • BFS guarantees shortest path in unweighted graphs.
  • 8-directional movement means each cell has up to 8 neighbors.
  • Edge cases: start or target blocked, n=1, no path.
  • Use a visited set or modify grid to avoid revisiting cells.
  • Time and space complexity: O(n^2).
  • Alternative: bidirectional BFS can reduce search space.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

How would your solution change if different moves had different costs?

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

Switched BFS to Dijkstra, said it pretty quickly.

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AI HintsAI Generated

Suggested Approach

Acknowledge that the problem shifts from unweighted to weighted shortest path, requiring a different algorithm like Dijkstra's or A* with a consistent heuristic. Explain how the solution's data structures, complexity, and optimality guarantees change, and discuss trade-offs in implementation and performance.

Pro tip: Mention that if costs are non-negative, Dijkstra's algorithm is optimal, but if negative costs exist, Bellman-Ford is needed; also note that A* with an admissible heuristic can still be used for efficiency. This shows you consider edge cases and practical constraints.

1. Identify the problem type

Recognize that the problem becomes a weighted shortest path problem, where each move has an associated cost.

2. Choose the appropriate algorithm

Select an algorithm that handles weighted edges, such as Dijkstra's for non-negative costs or Bellman-Ford for negative costs, and consider A* if a heuristic is available.

3. Adjust data structures and complexity

Update the data structures (e.g., priority queue for Dijkstra) and analyze the new time and space complexity compared to the unweighted case.

4. Discuss trade-offs and optimizations

Compare algorithms in terms of performance, memory, and implementation complexity, and mention potential optimizations like bidirectional search or heuristic tuning.

5. Consider edge cases and constraints

Address scenarios like negative costs, zero costs, or large graphs, and how they affect algorithm choice and correctness.

Key Points to Mention

  • Weighted shortest path algorithms: Dijkstra, Bellman-Ford, A*
  • Impact on time complexity: O(E + V log V) for Dijkstra with binary heap vs O(V+E) for BFS
  • Use of priority queue instead of simple queue
  • Heuristic admissibility and consistency for A*
  • Handling negative edge weights and potential negative cycles
  • Trade-offs between optimality, speed, and memory usage

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q3

How would you return the actual path taken, not just the length?

Algorithms & Data Structures
Author's notes

I said track a parent pointer for each visited cell and reconstruct backwards from the destination.

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AI HintsAI Generated

Suggested Approach

Explain that to reconstruct the actual path, you need to store parent pointers during the dynamic programming or BFS traversal, then backtrack from the end state to the start. Emphasize that this adds O(n) space but is necessary for path retrieval, and discuss how to adapt the algorithm accordingly.

Pro tip: Mention that you can often avoid storing the full path by using a technique like Hirschberg's algorithm for sequence alignment, which reduces space complexity while still recovering the path. This shows depth and awareness of trade-offs.

1. Clarify the problem and constraints

Ask whether the path needs to be reconstructed for a single optimal solution or all, and discuss time/space constraints. This ensures you address the right variant.

2. Modify the DP to store parent pointers

During the DP table filling, for each cell store which previous cell led to the optimal value (e.g., diagonal, up, left). This allows backtracking.

3. Backtrack from the final state

Starting from the bottom-right cell, follow the stored pointers back to the origin, collecting the decisions (e.g., match, insert, delete) to form the path.

4. Analyze time and space complexity

Explain that storing parents adds O(n*m) space, but time remains O(n*m). Mention alternatives like Hirschberg's algorithm for O(min(n,m)) space.

5. Discuss edge cases and optimizations

Consider multiple optimal paths, tie-breaking, and whether to store pointers as a separate matrix or encode them in the DP table. Also mention path reconstruction for BFS/DFS in graphs.

Key Points to Mention

  • Parent pointer matrix or encoded decisions in DP table
  • Backtracking from end to start to reconstruct path
  • Space-time trade-off: O(n*m) space for full path vs. Hirschberg's O(min(n,m)) space
  • Applicability to sequence alignment (e.g., edit distance, LCS) and graph traversal (BFS/DFS)
  • Handling multiple optimal paths and tie-breaking strategies
  • Time complexity remains O(n*m) for DP, O(V+E) for BFS/DFS

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q4

How would you adapt the solution for a rectangular grid instead of a square one?

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

Honestly a bit of a gimme.

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AI HintsAI Generated

Suggested Approach

First, clarify the original problem and the square-grid solution, then systematically identify where the square assumption is baked in (e.g., dimensions, indexing, neighbor checks, termination). Generalize each component to handle independent row and column bounds, and discuss how the time/space complexity changes with M×N dimensions.

Pro tip: Explicitly state that you would keep the algorithm's core logic unchanged and only adjust boundary conditions and iteration limits—this shows you can separate essential logic from incidental constraints, a key skill for ML engineers who often need to adapt models to varying input shapes.

1. Restate the problem and square solution

Briefly summarize the original problem and the square-grid algorithm, highlighting any assumptions like equal dimensions or symmetric neighbor access.

2. Identify square-specific assumptions

List all places where the code or logic assumes a square (e.g., loops using a single size variable, diagonal moves, boundary checks).

3. Generalize to independent dimensions

Replace single dimension with separate rows and columns, adjust loops, boundary conditions, and any indexing that relied on symmetry.

4. Analyze complexity and edge cases

Discuss how time and space complexity scale with M and N, and mention edge cases like very thin grids (1×N) or empty grids.

5. Validate with examples and trade-offs

Walk through a small rectangular example to verify correctness, and note any performance or implementation trade-offs compared to the square version.

Key Points to Mention

  • Separate row and column dimensions (M and N) instead of a single size variable.
  • Adjust loop bounds and boundary checks to use rows and cols independently.
  • Update any neighbor or movement logic that assumed equal steps in both directions.
  • Re-evaluate time and space complexity in terms of M and N (e.g., O(M*N) instead of O(N^2)).
  • Handle edge cases such as non-square aspect ratios, empty grids, or single-row/column grids.
  • Maintain the same algorithmic approach; only the parameters and constraints change.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q5

How would you handle the case where diagonal corner-cutting is disallowed, meaning you can only move diagonally if the two adjacent orthogonal cells are also open?

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

This one surprised me a little.

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AI HintsAI Generated

Suggested Approach

Clarify the grid movement rules and then explain how to adapt pathfinding algorithms to enforce the diagonal restriction. Focus on the algorithmic changes needed, such as modifying neighbor generation and ensuring consistency in cost calculations.

Pro tip: Mention that this rule is common in games to prevent unrealistic corner-cutting and that it can be efficiently implemented by checking adjacent orthogonal cells before allowing a diagonal move.

1. Understand the problem

Restate the rule: diagonal moves are allowed only if both adjacent orthogonal cells are open. Confirm that this applies to all diagonal moves in the grid.

2. Choose an algorithm

Select a pathfinding algorithm like A* or Dijkstra. Note that the core algorithm remains the same, but neighbor generation must be modified.

3. Modify neighbor generation

When considering diagonal moves, check the two adjacent orthogonal cells. Only include the diagonal neighbor if both are open and within bounds.

4. Adjust cost and heuristics

Ensure movement costs are consistent (e.g., diagonal cost sqrt(2) if using Euclidean). Heuristics should remain admissible; if using Manhattan distance, it may overestimate, so consider using Euclidean or octile distance.

5. Test and validate

Test with scenarios where diagonal moves are blocked by closed orthogonal cells. Verify that the algorithm correctly avoids such moves and finds the optimal path.

Key Points to Mention

  • Modify neighbor generation to check orthogonal cells before allowing diagonal moves.
  • Ensure movement costs are consistent with the grid's geometry (e.g., diagonal cost sqrt(2)).
  • Choose an admissible heuristic (e.g., Euclidean or octile distance) to maintain A* optimality.
  • Consider performance implications: additional checks may increase overhead, but can be optimized with precomputed valid moves.
  • Discuss trade-offs: this rule may increase path length but prevents unrealistic movement.
  • Mention that this is a common constraint in game development and robotics for collision avoidance.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.