My first instinct was plain BFS and I started coding before fully thinking through the state space.
Model the problem as a shortest path search on a state space where the state includes the current position and the set of triggered bombs. Use Dijkstra's algorithm or BFS with a priority queue, updating the grid dynamically when a bomb is triggered. Discuss the complexity and potential optimizations, such as precomputing bomb effects or using A* with a heuristic.
Pro tip: Clarify with the interviewer whether triggering a bomb is mandatory when stepping on it, and whether multiple bombs can be triggered in one step. Also, consider if the bomb's effect is permanent or temporary, as this affects state representation.
Ask clarifying questions about bomb triggering, grid size, and movement rules. Confirm whether bombs are optional to trigger and if their effects are permanent.
Represent each state as (position, set of triggered bombs). Since bombs are triggered at most once, the set can be a bitmask if the number of bombs is small.
Use Dijkstra's algorithm because edge weights are uniform (each move costs 1) but the state space is large. Alternatively, BFS can be used if all moves have equal cost, but Dijkstra handles the dynamic grid updates more naturally.
When a bomb is triggered, update the grid to mark walls within the Manhattan radius as walkable. Ensure that the state includes which bombs have been triggered to avoid re-triggering.
Discuss time and space complexity: O(R*C*2^B) where B is the number of bombs. Suggest optimizations like precomputing bomb effects or using A* with a heuristic to reduce search space.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.