The recruiter doc actually names the possible prompts, so you can prep specific games beforehand.
Start by clarifying requirements and constraints (e.g., platform, UI expectations, AI opponent) to scope the MVP. Then outline a simple architecture (e.g., MVC/MVVM) and implement core game logic first, followed by UI and basic AI. Focus on clean, testable code and explain trade-offs as you go.
Pro tip: Prioritize a working vertical slice over perfection: get a playable game with basic UI and win detection, then iterate. This demonstrates pragmatic time management and the ability to deliver under constraints.
Ask questions to define the MVP: platform (iOS/Android), UI framework (SwiftUI/UIKit/Flutter/React Native), features (two-player, AI, score tracking). Agree on a minimal feature set to fit 45 minutes.
Sketch a simple architecture (e.g., MVVM) and define the game state (board, current player, winner). Plan separation of concerns: game logic, UI, and AI.
Code the board representation, move validation, win/draw detection, and turn switching. Write unit tests for logic if time permits.
Create a grid UI (e.g., 3x3 buttons) and bind it to the game state. Handle user taps to place marks and update the UI reactively.
Implement a simple AI opponent (e.g., random or minimax) if time allows. Add restart functionality and ensure the app runs without crashes.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.