The bitmap part felt manageable at first but the alignment constraint tripped me up.
Start by clarifying requirements and constraints, then propose a data structure that efficiently finds the leftmost aligned free run and supports O(1) allocation ID mapping. Implement alloc and erase with careful handling of alignment and fragmentation, and discuss trade-offs between time and space complexity.
Pro tip: Mention that alignment constraints can be handled by scanning only aligned indices, and that a free-list or interval tree can reduce search time; also note that fragmentation is inherent but can be mitigated with coalescing or best-fit strategies.
Ask about bitmap size, expected allocation sizes, alignment requirements, and whether allocations can be freed out of order. Confirm that 'leftmost' means smallest index and that alignment is 8-byte (64-bit) aligned.
Propose a bitmap for occupancy and a hash map from allocation ID to start index and size. Consider auxiliary structures like a free list or interval tree to speed up finding contiguous free runs.
Scan the bitmap for a run of x consecutive 0s starting at an 8-byte aligned index. Mark them as 1, generate a unique ID, store the mapping, and return the ID. Optimize by skipping occupied regions.
Look up the allocation by ID, validate it exists, then set the corresponding bits back to 0. Remove the mapping and optionally coalesce adjacent free blocks to reduce fragmentation.
Discuss how interleaved alloc/erase leads to external fragmentation, affecting future allocations. Compare strategies like first-fit, best-fit, and buddy system, and their impact on performance and memory utilization.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.