The insert and remove feel easy until you realize getRandom is the hard part.
Combine a dynamic array (for O(1) random access) with a hash map (for O(1) value-to-index lookup). Insert by appending to the array and adding to the map; remove by swapping the target with the last element, updating the map, and popping; sample by picking a random index in the array. This yields average O(1) for all operations.
Pro tip: Mention that the swap-with-last trick is the key to O(1) removal, and discuss how this design scales for ML applications like experience replay in reinforcement learning, where uniform sampling of transitions is crucial.
Confirm that all operations must be average O(1), no duplicates allowed, and that sampling must be uniformly random. Ask about expected data size and whether thread-safety is needed.
Select a dynamic array (e.g., Python list, C++ vector) for O(1) random access and a hash map (e.g., dict, unordered_map) for O(1) value-to-index lookup.
For insert: append value to array, store its index in map. For sample: generate a random index in [0, size-1] and return the array element at that index.
To remove a value: look up its index, swap it with the last element in the array, update the map for the swapped element, then pop the last element and remove the value from the map.
Argue that each operation is average O(1) due to hash map operations and array indexing. Discuss edge cases: removing the last element, removing the only element, and handling duplicates (reject or ignore).
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