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Meta·Software Engineer·Onsite - Coding / Algorithms·Intermediate

Intermediate
Apr 2026

Summary

Meta coding round for a software engineer role, focused entirely on a maze problem with a bunch of follow-ups. Nothing crazy on the surface but the variants kept coming and I felt like I was barely keeping up by the end.

Questions Asked (4)

Q1

You're given a maze problem with broken test cases. Find and fix the bugs so the tests pass.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

Starting with broken tests instead of a blank slate threw me off more than I expected.

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AI HintsAI Generated

Suggested Approach

Start by carefully reading the problem statement and the failing test cases to understand the expected behavior. Then, systematically debug the code by tracing through the logic, identifying discrepancies, and fixing them one by one. Finally, run the tests to ensure all pass and consider edge cases.

Pro tip: Demonstrate a methodical debugging process: verbalize your hypotheses and how you'll test them. This shows structured thinking and effective communication, which are highly valued at Meta.

1. Understand the Problem and Tests

Read the problem description and examine the failing test cases to determine what the code should do and where it fails.

2. Trace and Identify Bugs

Walk through the code logic, either manually or with a debugger, to pinpoint the exact lines causing incorrect behavior.

3. Fix Bugs Incrementally

Make one fix at a time, re-running tests after each change to isolate the impact and avoid introducing new issues.

4. Verify with Edge Cases

After all tests pass, consider additional edge cases (e.g., empty maze, single cell) to ensure robustness.

5. Refactor and Optimize

If time permits, clean up the code and discuss potential optimizations or trade-offs in the solution.

Key Points to Mention

  • Systematic debugging approach: reproduce, isolate, fix, verify
  • Understanding the maze representation and traversal algorithm (e.g., BFS/DFS)
  • Handling edge cases such as no path, start/end points, and boundaries
  • Time and space complexity of the solution and potential optimizations
  • Using test-driven development: run tests frequently to validate fixes
  • Communicating thought process clearly and asking clarifying questions if needed

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

Why does running BFS on a maze without a visited set lead to infinite loops?

Algorithms & Data Structures
Author's notes

Knew the answer but fumbled the explanation a bit.

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AI HintsAI Generated

Suggested Approach

Explain that BFS explores nodes level by level using a queue, and without a visited set, nodes can be enqueued multiple times, leading to cycles and infinite loops. Emphasize that the visited set prevents revisiting nodes, ensuring termination and efficiency.

Pro tip: Mention that the visited set should be checked when enqueuing, not just when dequeuing, to avoid redundant work and potential infinite loops in graphs with cycles.

1. Define BFS and its purpose

Briefly describe BFS as a graph traversal algorithm that explores neighbors level by level using a queue.

2. Explain the role of the visited set

State that the visited set tracks nodes already explored to prevent reprocessing and ensure termination.

3. Describe what happens without a visited set

Explain that in a graph with cycles (like a maze), nodes can be revisited and re-enqueued indefinitely, causing an infinite loop.

4. Illustrate with a simple cycle

Use a two-node cycle (A<->B) to show how BFS without visited set would enqueue A, then B, then A again, repeating forever.

5. Conclude with the necessity of visited set

Summarize that the visited set is essential for BFS to terminate and run efficiently on graphs with cycles.

Key Points to Mention

  • BFS uses a queue to explore nodes in FIFO order.
  • Without a visited set, nodes can be enqueued multiple times.
  • Cycles in the graph cause infinite loops because nodes are revisited.
  • The visited set ensures each node is processed at most once.
  • Checking visited status at enqueue time prevents redundant work.
  • Mazes are graphs with potential cycles, so visited set is crucial.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q3

Modify the maze traversal so movement is restricted to only left and right directions. How does this change the solution?

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

Pretty straightforward once I stopped overthinking it.

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AI HintsAI Generated

Suggested Approach

First, clarify the original maze traversal algorithm and its assumptions about movement. Then, analyze how restricting movement to left and right affects the state space, graph representation, and traversal strategy, and discuss the implications for complexity and correctness.

Pro tip: Demonstrate awareness that this restriction often reduces the problem to a 1D or per-row traversal, which can simplify the solution but may require handling of disconnected components or unreachable areas.

1. Clarify the original problem

Restate the original maze traversal problem, including allowed movements (e.g., up, down, left, right) and the goal (e.g., find a path from start to end).

2. Analyze the impact of restriction

Explain how limiting movement to left and right changes the graph: each row becomes a separate 1D line, and vertical connections are removed. This may disconnect the maze into independent rows.

3. Adjust the traversal algorithm

Describe how to modify the algorithm: for each row, perform a linear scan or BFS/DFS along the row to find reachable cells. If the start and end are in different rows, the goal is unreachable unless there's a way to change rows (which is not allowed).

4. Discuss complexity and edge cases

Analyze time and space complexity: often O(rows * cols) or O(cells) if scanning each row. Mention edge cases: start and end in same row, obstacles blocking path, multiple disconnected segments.

5. Conclude with trade-offs

Summarize how the restriction simplifies the problem but may make it trivial or impossible depending on start/end positions. Highlight that the solution becomes more efficient but less general.

Key Points to Mention

  • Graph representation change: from 2D grid to independent 1D rows
  • Traversal becomes per-row linear scan or BFS/DFS within a row
  • Reachability depends on start and end being in the same row and connected
  • Time complexity often reduces to O(rows * cols) or O(cells)
  • Edge cases: obstacles, disconnected segments, start/end in different rows
  • Trade-off: simpler and faster but less general and may be unsolvable

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q4

Extend the maze problem to handle a doors-and-keys variant, where certain paths require collecting a key before passing through a door.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

This one was rough.

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AI HintsAI Generated

Suggested Approach

Model the problem as a state-space search where each state includes the current position and the set of keys collected. Use BFS to find the shortest path, since all moves have equal cost, and represent keys as a bitmask for efficient state encoding. Discuss trade-offs between BFS and other algorithms, and consider optimizations like bidirectional search or A* with admissible heuristics.

Pro tip: Mention that the state space is O(R*C*2^K) and can be large, so pruning visited states with the same position and key set is crucial; also note that if keys are reusable, the bitmask approach works, but if keys are consumed, the state must track remaining keys.

1. Clarify problem constraints

Ask about grid size, number of keys, whether keys are reusable, and if multiple keys of the same type exist. Confirm if doors require a specific key and if keys can be dropped.

2. Define state representation

Represent each state as (row, col, keys_bitmask). Use a bitmask to efficiently track which keys have been collected, assuming up to 10-15 keys.

3. Choose search algorithm

Use BFS for unweighted shortest path. For larger grids, consider A* with a heuristic like Manhattan distance to the nearest key or door, but ensure admissibility.

4. Implement BFS with state tracking

Queue states, and for each state, explore neighbors. If neighbor is a door, check if the corresponding key is in the bitmask; if not, skip. If neighbor is a key, update the bitmask. Mark visited states to avoid cycles.

5. Analyze complexity and optimizations

Time complexity O(R*C*2^K), space O(R*C*2^K). Discuss pruning, bidirectional BFS, or using Dijkstra if movement costs vary. Mention that if K is large, the problem becomes NP-hard, so heuristics or approximations may be needed.

Key Points to Mention

  • State-space search with position and key set as state
  • Bitmask for efficient key set representation
  • BFS guarantees shortest path in unweighted graphs
  • Visited set to avoid revisiting states with same position and keys
  • Complexity analysis: O(R*C*2^K) time and space
  • Trade-offs: BFS vs A* vs bidirectional search; handling large K

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.