My first instinct was plain BFS and I started coding it before really thinking.
Model the problem as a shortest path search in a state space where each state is (row, col, keys_collected). Use BFS to explore states in order of steps, since each move costs 1. Track visited states to avoid cycles and return the step count when reaching the exit.
Pro tip: Use bitmask to represent keys (e.g., bit 0 for 'a', bit 1 for 'b', etc.) for efficient state encoding and visited tracking. Mention that BFS is optimal for unweighted graphs, and discuss potential optimizations like bidirectional BFS if the state space is large.
Clarify that the state includes position and collected keys. Represent keys as a bitmask (6 bits for a-f).
Since each move costs 1, BFS guarantees the minimum steps. Initialize a queue with the start state and a visited set.
For each neighbor, check if it's a wall. If it's a door, ensure the corresponding key is in the bitmask. If it's a key, update the bitmask.
Mark each state as visited to avoid revisiting. If the exit is reached, return the current step count. If the queue empties, return -1.
Time: O(R*C*2^K), Space: O(R*C*2^K). Discuss if K is large, but here K<=6 so it's fine.
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