The duplicate letter handling is where I stumbled.
Start by clarifying requirements and edge cases (e.g., duplicate letters, keyboard input, state management). Then outline a component structure and the core algorithm for coloring, emphasizing the two-pass approach for correct duplicate handling. Finally, discuss trade-offs in state management and performance, and mention testing and accessibility.
Pro tip: Demonstrate awareness of the two-pass algorithm for duplicate letters and explain why a naive one-pass approach fails. Also, mention how you'd handle keyboard input and ensure the game is accessible to screen readers.
Ask about expected behavior for duplicate letters, invalid words, and keyboard support. Confirm the UI requirements and whether any libraries can be used.
Outline components (Board, Row, Tile, Keyboard) and state (guesses, currentGuess, gameStatus). Discuss using useState/useReducer and lifting state up.
Explain the two-pass algorithm: first mark greens and count remaining letters, then mark yellows and grays. Emphasize why this correctly handles duplicates.
Detect win when guess equals target, loss after 6 incorrect guesses. Disable input and show appropriate messages.
Talk about state management choices, performance optimizations (memoization), and potential enhancements like animations, keyboard support, and accessibility.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.
Talked through Board, Row, Cell, and a Keyboard component.
Start by clarifying the product requirements and constraints, then decompose the UI into a component hierarchy and define the state model. Explain how you'd manage state at different levels (local, shared, server) and justify your choices with trade-offs.
Pro tip: Emphasize that state management is about minimizing complexity and coupling—choose the simplest solution that meets the requirements, and be ready to discuss how you'd evolve it as the app grows.
Ask questions to understand the feature scope, user interactions, data flow, and non-functional requirements like performance and scalability.
Decompose the UI into a tree of components, identifying reusable pieces and their responsibilities. Consider container vs. presentational components.
List all state variables, determine where they are needed, and categorize them as local, shared, or server state. Identify derived state and avoid duplication.
Choose appropriate tools and patterns for each state category (e.g., useState/useReducer for local, Context or Redux for global, React Query for server). Explain trade-offs.
Describe how state updates propagate, how components subscribe, and how you handle side effects (e.g., API calls, caching, optimistic updates).
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.