This sounds like a warmup but it really isn't once you start pulling at the threads.
Start by clarifying requirements (scale, features, protocol) and then outline a high-level architecture that separates connection handling from message routing. Dive into the TCP specifics: framing, connection lifecycle, and concurrency model, while discussing trade-offs and how the design would evolve for Discord's scale.
Pro tip: Emphasize that TCP is a stream, not a message protocol, so you must define framing (e.g., length-prefixed messages) and handle partial reads/writes. Also, mention that Discord uses WebSockets over TCP for real-time communication, showing awareness of industry context.
Ask about expected scale (concurrent connections, messages per second), features (rooms, private messages, presence), and constraints (latency, reliability). This shows you avoid over-engineering and focus on what matters.
Sketch components: connection servers (handling TCP), a message broker or routing layer, and persistence. Explain how clients connect, authenticate, and join rooms.
Define message framing (e.g., length-prefixed), serialization format (JSON, Protobuf), and control messages (join, leave, send). Discuss handling partial reads, backpressure, and heartbeats.
Choose a concurrency model (thread-per-connection, event loop, async I/O) and justify it. Explain how to scale horizontally with load balancers and a pub/sub system for message fan-out.
Discuss trade-offs (e.g., TCP vs UDP, polling vs push, monolithic vs microservices) and how the design would evolve to handle Discord-scale traffic (millions of concurrent users).
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.