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Brex·Software Engineer·Technical Phone Screen·Intermediate

Intermediate
Jul 2026

Summary

Coding round at Brex for a software engineer role. The problem was a card game purchase system, which sounds simple but has enough edge cases in the discount logic to trip you up if you're not careful.

Questions Asked (1)

Q1

Implement canPurchase and purchase methods for a gem-based card game, where players get discounts based on previously purchased cards and must pay the remaining gem cost from their current inventory.

Algorithms & Data StructuresData Modeling
Author's notes

The discount logic is where I got sloppy at first.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the problem requirements and constraints, then design a data model that tracks purchased cards and their discount effects. Implement canPurchase to check affordability after applying discounts, and purchase to update the player's inventory and discount state.

Pro tip: Discuss how you would handle edge cases like insufficient gems, duplicate purchases, and discount stacking, and mention potential optimizations for large card sets.

1. Clarify Requirements

Ask questions to understand the discount rules, whether discounts stack, and if cards can be purchased multiple times. Confirm the expected inputs and outputs for both methods.

2. Design Data Model

Choose data structures to represent the player's gem inventory, purchased cards, and the discount each card provides. Consider using a map to track discounts per card type.

3. Implement canPurchase

Calculate the effective cost of the target card by applying all applicable discounts from previously purchased cards. Compare this cost with the player's current gems and return a boolean.

4. Implement purchase

If canPurchase returns true, deduct the effective cost from the player's gems, add the card to the purchased list, and update any discount effects for future purchases.

5. Test and Optimize

Walk through examples to verify correctness, including edge cases. Discuss time and space complexity and suggest optimizations if needed.

Key Points to Mention

  • Discount calculation logic: how discounts from multiple cards are combined (additive, multiplicative, or capped).
  • Data structures: using a hash map to store discounts per card and a list for purchased cards.
  • Edge cases: insufficient gems, purchasing a card already owned, and discounts reducing cost to zero or below.
  • Immutability vs. mutability: ensuring purchase updates state correctly without side effects.
  • Time and space complexity: analyzing the cost of canPurchase and purchase operations.
  • Testing strategy: unit tests for various scenarios and potential integration with a game loop.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.