The base BFS part was fine, I've done that enough times.
First, clarify the movement restriction model: are they per-cell direction constraints, or do they depend on the incoming direction? Then, modify the BFS expansion to check a permission function before enqueuing each neighbor, ensuring the visited set still prevents cycles. Finally, update tests to cover allowed and blocked moves, including edge cases like start/end restrictions and multiple paths.
Pro tip: Emphasize that the visited set must be updated only when a neighbor is actually enqueued, not when it's merely considered, to avoid marking unreachable cells as visited. Also, discuss how to handle restrictions that depend on the direction of arrival, which may require storing the incoming direction in the queue.
Ask whether restrictions are per-cell (e.g., cell only allows moving right) or depend on the direction of entry (e.g., cannot move backward relative to how you entered). This determines whether the queue needs to store direction state.
Define a function or data structure that, given the current cell, incoming direction (if needed), and a candidate neighbor, returns whether the move is allowed. This encapsulates the restriction logic.
In the neighbor loop, before enqueuing, call the permission check. Only enqueue and mark visited if allowed. If direction-dependent, store the direction in the queue along with the cell.
Add test cases for: allowed moves, blocked moves, direction-dependent restrictions (e.g., no backtracking), start/end with restrictions, and multiple paths where one is blocked. Ensure existing tests still pass.
Discuss time/space complexity: still O(R*C) if direction state is constant, but may increase if storing direction. Mention alternative approaches like Dijkstra if restrictions have costs.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.