My first instinct was DFS with backtracking and I think that was right, but implementing it cleanly with the visited set tripped me up.
Treat the grid as an unknown graph and use a systematic exploration algorithm like DFS or BFS with backtracking to guarantee finding the cheese. Maintain a visited set and a path stack to track the route and step count, leveraging the two APIs to sense and move.
Pro tip: Clarify the API semantics upfront: does the move function return success/failure, and can you detect when you've returned to a previous cell? This determines whether you need to track orientation and position explicitly.
Ask about the move function's return value, whether the mouse can move diagonally, and if there's a limit on steps or memory. Confirm if the grid is finite and if the cheese is guaranteed reachable.
Represent each cell as a node and possible moves as edges. Use the canMove API to discover neighbors and the move API to traverse, treating the unknown grid as a graph to explore.
Select DFS with backtracking for simplicity and low memory, or BFS for shortest path if step count matters. Both guarantee finding the cheese if reachable.
Maintain a visited set to avoid cycles, a path stack to record the route, and a step counter. After each move, check if cheese is found; if not, recursively explore unvisited directions.
When no unvisited moves are available, backtrack by moving in the opposite direction of the last move. Terminate when cheese is found or all reachable cells are explored.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.