Walked through it and thought I covered the bases pretty well.
Start by clarifying requirements: is this a single-player game, multiplayer, or both? Then focus on the core domain model (board, pieces, moves) and the real-time multiplayer architecture, including state synchronization and move validation. Finally, discuss trade-offs in data storage, scalability, and matchmaking.
Pro tip: Emphasize the importance of move validation and game state consistency, especially in multiplayer scenarios, and propose using a server-authoritative model with event sourcing for auditability and replay.
Ask about expected scale, real-time vs. turn-based, single-player vs. multiplayer, and features like matchmaking, chat, and replay.
Define the board representation, piece types, move generation, and validation rules. Consider using bitboards for efficiency.
Choose a server-authoritative model with WebSockets for real-time communication. Design for state synchronization, move validation on server, and handling disconnections.
Decide on databases for user profiles, game history, and ongoing games. Use caching and sharding for scalability. Consider event sourcing for game state.
Discuss trade-offs between consistency and latency, SQL vs. NoSQL, and how to extend to features like AI opponents or tournaments.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.