← Databricks Interview Insights
My first instinct was the naive scan approach, check all four directions from the placed cell and count.
Start by clarifying the problem constraints (board size, k, win condition) and then propose an efficient solution that checks only around the last move. Use directional scanning from the placed mark to count consecutive marks in all 8 directions, leveraging symmetry to reduce checks. Discuss trade-offs between time and space, and consider edge cases like k=1 or board boundaries.
Pro tip: Emphasize that checking only the last move is sufficient because a win can only be formed by the newly placed mark; this reduces the check from O(m*n) to O(k) per move. Also, mention that you can optimize by storing counts per direction or using a union-find structure for dynamic connectivity if the game allows moves to be undone.
Ask about board dimensions, k value, win condition (exactly k or at least k), and whether moves can be undone. Confirm that a win is only possible after a move and that the board may be large.
Choose a representation for the board (e.g., 2D array) and decide how to track moves. Consider if additional structures like union-find or direction-specific counters are needed for efficiency.
For each move, place the mark and then check for a win by scanning in all 8 directions from the placed mark, counting consecutive marks of the same player. Use symmetry to avoid redundant checks (e.g., only check 4 directions and their opposites).
Explain that the win check is O(k) time and O(1) extra space, which is optimal since you must examine at least k cells. Discuss alternatives like precomputing lines or using union-find for O(alpha(n)) per move but with higher constant factors.
Consider cases like k=1 (immediate win), k > board dimensions (impossible), moves at edges, and multiple wins. Write tests to verify correctness and performance.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.