I started with tables and parties which felt safe, but then they pushed on the kitchen state machine and I kind of fumbled the transitions.
Start by clarifying functional and non-functional requirements, then model the core entities (Restaurant, Table, Order, Bill, Payment) and their relationships using OOP principles. Focus on extensibility for bill splitting and payment methods, and discuss trade-offs in data consistency and concurrency.
Pro tip: Emphasize idempotency and transactional integrity in payment processing, as these are critical in real-world systems and demonstrate production-level thinking.
Ask questions to understand scope: expected scale, concurrency needs, payment methods, bill splitting rules, and kitchen workflow. This ensures you design the right system.
Define main objects like Restaurant, Table, MenuItem, Order, OrderItem, Bill, Payment, and Kitchen. Establish their attributes and relationships.
Model how entities interact: seating assigns tables, ordering creates orders, kitchen updates item status, billing generates bills, and payments process transactions.
Design flexible splitting strategies (equal, by item, custom) and support multiple payment methods via a PaymentProcessor interface. Ensure atomicity and idempotency.
Talk about trade-offs: inheritance vs composition, state management, concurrency control, and how to extend for new payment methods or splitting rules.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.