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Roblox·Software Engineer·Technical Phone Screen·Intermediate

IntermediatePrefer not to say
Jun 2026Remote

Summary

Roblox SWE interview that went deep on rate limiting, starting simple and then layering in multi-dimensional constraints. The design got surprisingly tricky once they added the dual-counter requirement.

Questions Asked (3)

Q1

Implement a rate limiter with an allow(timestamp) method that returns true if the request falls within K requests per rolling window of W milliseconds, assuming timestamps are nondecreasing.

Algorithms & Data StructuresSystem Design
Author's notes

The sliding window part is where I tripped up a bit.

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AI HintsAI Generated

Suggested Approach

Use a queue (or deque) to store timestamps of allowed requests. On each allow(timestamp), remove timestamps older than timestamp - W, then check if the queue size is less than K; if so, add the timestamp and return true, else return false. This ensures O(1) amortized time per operation and O(K) space.

Pro tip: Mention that since timestamps are nondecreasing, you can use a simple queue without sorting. Also, discuss edge cases like K=0 or W=0, and how the solution scales for high-throughput systems (e.g., using a circular buffer or token bucket for distributed rate limiting).

1. Clarify requirements and constraints

Confirm the meaning of 'rolling window' (sliding window) and that timestamps are nondecreasing. Ask about edge cases: K=0, W=0, and whether timestamps can be equal.

2. Choose data structure

Select a queue (or deque) to store timestamps of allowed requests. Explain why it's efficient: O(1) amortized time for each operation and O(K) space.

3. Define algorithm

On allow(timestamp): remove from the front all timestamps <= timestamp - W. If queue size < K, enqueue timestamp and return true; else return false.

4. Analyze complexity and edge cases

State time complexity O(1) amortized per call, space O(K). Discuss edge cases: K=0 (always false), W=0 (only allow if K>0 and timestamp equals last?), and multiple calls with same timestamp.

5. Discuss scalability and alternatives

Mention how this approach can be extended to distributed systems (e.g., using Redis sorted sets) or optimized with a circular buffer. Compare with token bucket or leaky bucket algorithms.

Key Points to Mention

  • Sliding window vs fixed window rate limiting
  • Use of queue/deque for O(1) amortized operations
  • Handling nondecreasing timestamps efficiently
  • Edge cases: K=0, W=0, duplicate timestamps
  • Space-time tradeoff and scalability considerations
  • Alternative algorithms like token bucket for distributed rate limiting

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

Extend the rate limiter to allow(userId, experience, timestamp) that enforces independent per-user and per-experience limits, succeeding only if both are satisfied, and updates both counters atomically.

System DesignTechnical Trade-offsAPI & Integrations
Author's notes

This is where it got genuinely hard.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the requirements: the rate limiter must enforce independent per-user and per-experience limits, and both checks must pass for the request to succeed. Then propose a design that uses atomic operations (e.g., Redis Lua script or database transaction) to check and update both counters together, ensuring consistency. Finally, discuss trade-offs like performance, scalability, and failure handling.

Pro tip: Emphasize atomicity and idempotency: use a single atomic operation (like a Lua script in Redis) to avoid race conditions, and consider idempotency keys to handle retries safely. This shows you understand real-world distributed systems challenges.

1. Clarify requirements and constraints

Ask about expected scale, latency requirements, and whether the rate limiter is distributed. Confirm that both limits must be checked and updated atomically.

2. Design data model and storage

Choose a storage solution (e.g., Redis, in-memory with locks, or a database) that supports atomic operations. Define keys for per-user and per-experience counters, including time windows.

3. Implement atomic check-and-update

Use a transaction or Lua script to atomically check both counters against their limits and increment them only if both are below limits. Ensure the operation is all-or-nothing.

4. Handle edge cases and failures

Address race conditions, network partitions, and retries. Consider idempotency, fallback strategies, and monitoring for limit violations.

5. Discuss trade-offs and optimizations

Compare approaches (e.g., Redis vs. database) in terms of performance, consistency, and complexity. Mention potential optimizations like local caching or sharding.

Key Points to Mention

  • Atomicity: use Redis Lua scripts or database transactions to ensure both counters are updated together.
  • Concurrency: handle race conditions with optimistic locking or atomic operations.
  • Scalability: consider sharding by userId or experience to distribute load.
  • Time windows: implement sliding window or fixed window counters, and handle expiration.
  • Failure modes: discuss what happens if the rate limiter store is unavailable (fail open vs. fail closed).
  • Idempotency: ensure that retries don't double-count, possibly using request IDs.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q3

What are the time and space complexities of your rate limiter implementation, and how would you garbage-collect stale keys over time?

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

GC question was a nice closer.

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AI HintsAI Generated

Suggested Approach

Start by clearly stating the data structures used (e.g., hash map + linked list or sorted set) and derive time/space complexities for each operation. Then explain the garbage collection strategy, such as lazy deletion or periodic cleanup, and discuss trade-offs like memory vs. accuracy.

Pro tip: Mention that you would monitor memory usage and adjust cleanup frequency based on traffic patterns, showing you think about production concerns beyond just algorithmic complexity.

1. State the data structures

Briefly describe the core data structures used in your rate limiter (e.g., hash map for counters, linked list for order, or sorted set for timestamps).

2. Analyze time complexity

For each operation (check, increment, reset), specify the average and worst-case time complexity, referencing the data structures.

3. Analyze space complexity

Explain the space complexity in terms of number of unique keys and window size, and note any overhead from auxiliary structures.

4. Explain garbage collection

Describe how stale keys are removed: e.g., lazy deletion on access, periodic sweeping, or using TTL in Redis. Mention trade-offs between memory and CPU.

5. Discuss trade-offs and optimizations

Highlight potential improvements like using approximate algorithms (e.g., sliding window with counters) or adaptive cleanup intervals based on load.

Key Points to Mention

  • Time complexity: O(1) for hash map operations, O(log N) for sorted set operations
  • Space complexity: O(N) where N is number of unique keys, plus overhead for timestamps
  • Garbage collection via lazy deletion: remove expired keys when accessed
  • Periodic cleanup: background job that scans and removes stale keys
  • Trade-offs: lazy deletion saves CPU but may leave stale keys; periodic cleanup uses CPU but keeps memory low
  • Use of TTL in Redis or similar for automatic expiration

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.