BFS is the obvious call here and I got there fast, but then they kept pulling on threads.
Use BFS from the start cell, treating each cell as a node and four-directional moves as edges, because BFS guarantees the shortest path in an unweighted grid. Before searching, check edge cases like blocked start/goal or single-cell grid, and during BFS track visited cells to avoid cycles. If the goal is reached, return the distance; otherwise return -1.
Pro tip: Explicitly state that BFS is optimal for unweighted shortest path and contrast it with DFS, which does not guarantee shortest paths. Also, mention that you can optimize space by using a distance array or modifying the grid in-place if allowed.
Restate the problem: find shortest path in a grid with obstacles using 4-directional moves. Identify edge cases: start or goal blocked, single-cell grid, empty grid, and no path.
Select BFS because it finds shortest path in unweighted graphs. Use a queue for BFS and a 2D array or set for visited cells to avoid revisiting.
Initialize queue with start cell and distance 0. While queue not empty, dequeue cell, check if goal, else enqueue all valid unvisited neighbors with distance+1. Mark visited when enqueuing.
Explain BFS explores cells in increasing distance order, so first time goal is reached is shortest. Time complexity O(m*n) since each cell visited once; space O(m*n) for queue and visited.
Provide clear pseudocode covering initialization, BFS loop, and return -1. Verbally test with blocked start/goal, single cell, and no path scenarios.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.