This was a lot to hold in your head at once.
Start by clarifying the use case and constraints, then propose a pipeline that uses hardware-accelerated primitives (e.g., Metal Performance Shaders) with tiling and streaming to meet latency and memory targets. Emphasize profiling and adaptive quality to balance performance and visual fidelity, and discuss how you'd measure both objective metrics and user-perceived quality.
Pro tip: Apple emphasizes the user experience, so always tie technical decisions back to perceived quality and battery life—e.g., mention that you'd use on-device ML to predict when to switch between high-quality and fast modes based on thermal state and battery level.
Ask about target devices, image resolutions, filter types, and acceptable quality thresholds. Confirm that 'on-device' means no network and that 30ms is for preview (e.g., 1080p at 30fps).
Select separable filters (e.g., Gaussian) and use fixed-point or half-precision (FP16) where possible. Consider approximating complex filters with lookup tables or polynomial approximations.
Use Metal or Accelerate framework to offload to GPU/Neural Engine. Plan for CPU fallback and dynamic dispatch based on thermal state and battery.
Implement tiling to process small regions, use double-buffering and texture caches, and ensure memory layout is coalesced for GPU access. Stream frames to avoid retaining full-resolution buffers.
Profile latency, memory, and energy with Instruments. Use objective metrics (PSNR, SSIM) and subjective user studies. A/B test different quality levels to find the sweet spot.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.