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Google·Software Engineer·Onsite - Coding / Algorithms·Intermediate

Intermediate
Apr 2026

Summary

Google SWE coding round with a board simulation problem. The question was deceptively tricky once multiple tokens got involved and I kept second-guessing whether move order actually mattered.

Questions Asked (1)

Q1

You have a 1D board with tokens and coins. Each token can only move right, jumping exactly 3 cells at a time. A token collects a coin if it lands on one. Given multiple tokens, find the maximum total coins collectible, and explain whether the order in which you move tokens affects the result.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

Spent the first few minutes just drawing it out on the whiteboard because I wasn't sure I understood the jump constraint correctly.

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AI HintsAI Generated

Suggested Approach

Model the problem as a dynamic programming or greedy problem where each token's movement is independent except for potential collisions. Since tokens only move right and jump exactly 3 cells, their paths are determined by their starting positions modulo 3. Analyze whether the order of moving tokens can affect coin collection, considering that tokens might block each other or compete for coins.

Pro tip: Clarify with the interviewer whether tokens can occupy the same cell or if they block each other; this assumption drastically changes the solution. Also, mention that if tokens are independent, the order doesn't matter, but if they interact, a greedy approach might fail and DP or matching may be needed.

1. Clarify problem constraints

Ask about token interactions: can they occupy the same cell? Do they block each other? Are coins removed after collection? This determines if the problem is independent or coupled.

2. Analyze token movement

Each token moves in steps of 3, so its reachable cells are its start plus multiples of 3. Thus, tokens on different residue classes modulo 3 never interact.

3. Determine independence and order effect

If tokens do not block each other, each token's optimal path is independent, and order doesn't matter. If they block, order may matter; consider if moving one token first can free up coins for others.

4. Design algorithm

For independent tokens, sum the maximum coins each can collect (e.g., using DP per residue class). For interacting tokens, model as a scheduling or matching problem, possibly using DP over positions.

5. Discuss trade-offs and complexity

Compare greedy vs DP approaches, and explain time/space complexity. Mention that if tokens are independent, the problem is linear; otherwise, it may be more complex.

Key Points to Mention

  • Modulo 3 residue classes: tokens only interact with others in the same class if they block.
  • Independence assumption: if tokens don't block, order doesn't affect total coins.
  • Greedy vs DP: greedy may fail if tokens compete for coins; DP ensures optimality.
  • Coin collection: coins are collected when a token lands on them; decide if coins are removed.
  • Complexity: O(n) for independent case, potentially O(n^2) or more for interacting case.
  • Edge cases: overlapping tokens, coins at start, tokens with no moves.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.