The fetch part was fine, useEffect on mount, nothing wild.
Start by clarifying requirements and test expectations, then outline a component architecture that separates data fetching, game state, and UI rendering. Emphasize testability by designing pure functions for feedback logic and mocking the API in tests. Walk through the implementation step-by-step, highlighting edge cases and trade-offs.
Pro tip: Mention that you'll extract the feedback algorithm into a pure function and test it independently—this shows you understand separation of concerns and makes the unit tests trivial to write. Also, discuss how you'd handle API failures gracefully, as this is a common production concern.
Ask about the API response format, error handling, and what the unit tests mock. Confirm the rules: 6 attempts, feedback colors, and win/loss conditions.
Propose a main Game component that manages state (target word, guesses, current input, game status) and child components for the board and keyboard. Use hooks like useState and useEffect for fetching and game logic.
Write a pure function to compute letter feedback (correct, present, absent) handling duplicate letters correctly. This function can be unit tested in isolation and reused across guesses.
Use fetch or axios to get the target word on mount, with loading and error states. Ensure the game doesn't start until the word is fetched, and handle network failures gracefully.
Mock the API in tests, simulate user input, and verify feedback and game termination. Structure code so that logic is decoupled from rendering, making tests straightforward.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.