I started with the board and tile classes which felt right, but then I kind of fumbled explaining how the merge logic should live.
Start by clarifying requirements (board size, win condition, input handling) and then model the core entities: Board, Tile, Game, and Move. Focus on clean separation of concerns, extensibility, and testability, while discussing trade-offs between different design choices.
Pro tip: Emphasize how your design supports adding features like undo or different board sizes without major refactoring, showing foresight and alignment with Asana's focus on scalable, maintainable systems.
Ask about board size, win/lose conditions, input methods, and any constraints (e.g., performance, extensibility). Confirm the scope to avoid over-engineering.
Define classes like Tile, Board, Game, and Move. Consider responsibilities: Tile holds value, Board manages grid and merging, Game controls flow, Move encapsulates direction and logic.
Describe how entities interact: Game receives input, creates Move, updates Board, checks win/lose. Discuss state management and how to handle tile spawning and merging.
Explain how design supports variations (e.g., different board sizes, undo, AI). Compare alternatives (e.g., 2D array vs. sparse representation) and justify choices.
Mention unit testing for move logic, board state, and win conditions. Highlight edge cases like no moves possible, multiple merges, and input validation.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.