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Tesla·Machine Learning Engineer·Technical Phone Screen·Senior

Senior
Apr 2026

Summary

Tesla ML Engineer technical screen, pretty deep into autonomous driving reward design. Two questions but they were both layered enough that the conversation stretched way longer than I expected, especially the follow-up on non-stationary speed limits which went in a direction I didn't anticipate at all.

Questions Asked (2)

Q1

Given raw trajectory data of shape [batch, num_waypoint, 2] sampled at 10 Hz, implement an RL reward function that enforces speed limits. Give two variants: one that counts or sums waypoints exceeding the limit, and one that penalizes by the magnitude of the speed violation.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

The coding part was fine.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the input shape and the need to compute speed from consecutive waypoints using the 10 Hz sampling rate. Then implement two reward variants: a count-based penalty for any waypoint exceeding the limit, and a magnitude-based penalty proportional to the speed violation. Discuss trade-offs such as sparsity vs. smoothness and potential normalization.

Pro tip: Mention that in real-world RL for autonomous driving, reward shaping must balance safety and comfort; a pure count penalty can be too sparse, while magnitude penalty might encourage slight overspeed. Consider using a smooth penalty like squared violation to avoid abrupt gradients.

1. Clarify input and compute speeds

Confirm the trajectory shape [batch, num_waypoint, 2] and that it's sampled at 10 Hz. Compute speed between consecutive waypoints as Euclidean distance divided by 0.1 seconds.

2. Define speed limit and violation mask

Assume a speed limit (scalar or per-waypoint). Create a boolean mask where computed speeds exceed the limit.

3. Implement count-based penalty

Sum the boolean mask (or count exceeding waypoints) and multiply by a penalty coefficient to get the reward component.

4. Implement magnitude-based penalty

Compute the difference between speed and limit for violating waypoints, then sum or average these violations (possibly squared) and multiply by a penalty coefficient.

5. Discuss trade-offs and integration

Compare the two variants: count is sparse and binary, magnitude provides dense feedback but may need scaling. Discuss how to combine with other reward terms and handle edge cases like zero speed.

Key Points to Mention

  • Speed computation from waypoints using finite differences and the 10 Hz sampling rate.
  • Handling of batch dimension and vectorized operations for efficiency.
  • Choice of penalty coefficient and normalization to balance with other reward components.
  • Trade-off between sparse (count) and dense (magnitude) penalties in RL.
  • Potential use of squared violation for smoother gradients.
  • Edge cases: stationary vehicle, varying speed limits, and numerical stability.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

How would you handle a speed limit that changes mid-trajectory, say 50 mph for the first 2 seconds and then 30 mph for the next 3 seconds? And specifically, the interviewer pushed back on just recomputing reward with state-dependent limits. What should the policy actually do, and how do you design the reward and observations to support that?

System DesignAdaptability & AmbiguityTechnical Trade-offs
Author's notes

This is where I got turned around.

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AI HintsAI Generated

Suggested Approach

Acknowledge that speed limits are dynamic, time-varying constraints that require the policy to adapt in real-time. Explain that the policy should treat the speed limit as part of the observation and learn a reactive control strategy, while the reward should penalize violations based on the current limit. Emphasize that simply recomputing reward with state-dependent limits is insufficient because the policy must anticipate and smoothly transition between limits.

Pro tip: Frame the problem as a Partially Observable Markov Decision Process (POMDP) where the speed limit is a latent variable that can change; the policy should infer it from observations and act accordingly. Highlight the importance of temporal abstraction and smooth control to avoid abrupt braking or acceleration.

1. Clarify the problem and constraints

Restate the scenario: speed limit changes from 50 mph to 30 mph after 2 seconds. Discuss the need for the policy to handle such transitions safely and efficiently, considering vehicle dynamics and passenger comfort.

2. Design observations to include speed limit and temporal context

Include the current speed limit as an observation, along with time since last change or a history of limits. This allows the policy to anticipate changes and adjust proactively.

3. Design reward to penalize violations and encourage smooth adaptation

Use a reward that penalizes exceeding the current speed limit, but also includes terms for smoothness (e.g., jerk) and progress. The reward should be computed based on the current limit at each timestep, but the policy must learn to predict and react to changes.

4. Choose a policy architecture that handles temporal dependencies

Use a recurrent policy (e.g., LSTM) or transformer to process sequences of observations, enabling the policy to remember past limits and anticipate future ones. Alternatively, use a hierarchical policy with a high-level planner that sets target speeds based on predicted limits.

5. Train with domain randomization and evaluate on varying scenarios

Randomize speed limit changes during training to improve generalization. Evaluate the policy on scenarios with different change timings and magnitudes to ensure robust performance.

Key Points to Mention

  • Speed limit as a dynamic, time-varying constraint that must be included in the observation space.
  • Reward shaping: penalize speeding relative to the current limit, but also include terms for comfort and efficiency.
  • Policy must handle partial observability: speed limit changes may not be immediately known, so the policy should infer from context.
  • Use of recurrent or memory-based architectures to capture temporal dependencies and anticipate changes.
  • Importance of smooth control transitions to avoid abrupt maneuvers when limits change.
  • Training with randomized speed limit profiles to ensure adaptability and robustness.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.