I went with SwiftUI and LazyVGrid because I knew it cold.
Start by clarifying requirements (grid size, scroll direction, color behavior) and then outline a clean architecture using SwiftUI's LazyVGrid or UIKit's UICollectionView. Emphasize performance for large grids and demonstrate a working implementation with toggling logic, explaining trade-offs between the two frameworks.
Pro tip: Mention using a diffable data source or SwiftUI's @State with an array of colors to efficiently update only changed cells, and discuss how this scales for Snapchat's high-performance, interactive UI needs.
Ask about grid dimensions, scroll direction, color toggle behavior (e.g., binary toggle or cycle through colors), and whether cells should maintain state. This shows attention to detail and avoids assumptions.
Decide between SwiftUI and UIKit based on team familiarity and performance needs. For SwiftUI, use LazyVGrid with a @State array; for UIKit, use UICollectionView with a diffable data source.
Create the grid layout, populate cells, and add tap gesture recognizers. Update the cell's color by mutating the data model and refreshing only that cell to maintain performance.
Discuss lazy loading, cell reuse, and minimizing state updates. For large grids, consider using a fixed-size array and avoiding full reloads on each tap.
Run the app in Xcode, test with different grid sizes, and ensure smooth scrolling and immediate color changes. Be prepared to discuss potential improvements like animations or persistence.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.