My first instinct was a max-heap sorted by frequency and I went with that, but the round-reset logic tripped me up for a bit.
Start by clarifying the requirements and constraints, then propose a data structure that efficiently tracks global frequencies and unplayed songs, such as a max-heap combined with a hash map. Walk through the implementation of addUserSongs and nextSong, analyzing time and space complexity for each operation.
Pro tip: Discuss trade-offs between different data structures (e.g., heap vs. balanced BST) and mention how you would handle concurrency and persistence in a real-world system, showing system design awareness.
Ask questions to confirm assumptions: Are song frequencies global across all users? Should ties be broken randomly or by some rule? What are the expected scales (number of songs, users, operations)?
Propose using a hash map to store global play counts and a max-heap (priority queue) to retrieve the most frequent unplayed song. Maintain a set or boolean array to track played songs in the current round.
For addUserSongs, update the global frequency map and heap for each song. For nextSong, pop from the heap until an unplayed song is found, mark it played, and if all songs are played, reset the played set and rebuild the heap.
Provide time and space complexity for each operation. For example, addUserSongs takes O(k log n) for k songs, nextSong takes O(log n) amortized, and space is O(n) where n is the number of unique songs.
Mention alternative approaches (e.g., using a balanced BST or bucket sort) and their trade-offs. Discuss how to handle concurrency, persistence, and scaling to large datasets.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.