← Snapchat Interview Insights

Snapchat·Software Engineer·Technical Phone Screen·Intermediate

Intermediate
Jun 2026

Summary

Snapchat SWE interview with a graph problem that looks like a shortest path question until you realize it's actually about maximizing a product of probabilities. Tricky framing but manageable once you see the connection to Dijkstra.

Questions Asked (1)

Q1

Given an undirected weighted graph where each edge has a survival probability between 0 and 1, find the path from node S to node T that maximizes the product of edge probabilities along the path. Return that maximum probability, or 0 if T is unreachable.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

My first instinct was shortest path and I almost reached for Bellman-Ford out of habit.

Create a free account to read the full note

AI HintsAI Generated

Suggested Approach

Transform the problem into a shortest path problem by taking negative logarithms of the probabilities, then apply Dijkstra's algorithm to find the path with minimum sum of negative logs, which corresponds to maximum product. Alternatively, modify Dijkstra to use max-product relaxation directly. Handle unreachable nodes by returning 0.

Pro tip: Mention that this is a classic 'widest path' variant and that using Dijkstra with a max-heap is optimal because the product operation is monotonic and the graph has non-negative weights (after log transform). Also, note that if probabilities can be zero, the log transform fails, so handle zeros separately.

1. Clarify the problem and constraints

Confirm that edge weights are probabilities (0 to 1), that the path can be any simple path, and that we need the maximum product. Ask about graph size, whether probabilities can be zero, and if negative probabilities exist (they shouldn't).

2. Choose the right algorithm

Recognize that maximizing product is equivalent to minimizing sum of negative logs. Since log is monotonic, the optimal path remains the same. Use Dijkstra's algorithm with a max-heap on the product directly, or a min-heap on negative logs.

3. Implement the modified Dijkstra

Initialize distances to 0 (or -inf for max-product) except source = 1. Use a priority queue to always expand the node with the highest current probability. Relax edges by multiplying the current probability with the edge probability.

4. Handle edge cases and unreachable nodes

If the target is never reached, return 0. If any edge probability is 0, the product becomes 0, so paths through such edges are invalid unless no other path exists. Ensure the algorithm correctly handles disconnected graphs.

5. Analyze complexity and trade-offs

Time complexity is O(E log V) with a binary heap, which is optimal for this problem. Discuss space complexity O(V+E). Mention that Bellman-Ford could work but is slower, and that BFS won't work because edge weights are not uniform.

Key Points to Mention

  • Transformation to shortest path via negative logarithms (or direct max-product Dijkstra).
  • Dijkstra's algorithm is applicable because the product operation is associative and monotonic, and edge weights are non-negative.
  • Handling of zero probabilities: if any edge on a path has probability 0, the product is 0, so such paths are only chosen if no positive-probability path exists.
  • Unreachable target: return 0, which is consistent with the product of an empty path? (Actually, if unreachable, return 0 as specified.)
  • Time and space complexity: O(E log V) time, O(V+E) space.
  • Alternative approaches: Bellman-Ford (O(VE)) or Floyd-Warshall (O(V^3)) for all-pairs, but Dijkstra is optimal for single-source single-target.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.