← Early-stage Startup Interview Insights
Start by clarifying the rules and scope (e.g., standard checkers, board size, mandatory captures) to align with the interviewer. Then outline a clean object-oriented design with separate classes for Board, Piece, and Game, focusing on modularity and testability. Finally, walk through the implementation of move validation, capture logic, and win condition, discussing trade-offs and potential optimizations.
Pro tip: Discuss how you would test the game logic, including edge cases like multiple captures and stalemates, to demonstrate a quality-focused mindset. Also, mention how you might extend the design for variants (e.g., international draughts) to show foresight.
Ask questions to confirm the rules: board size (8x8), piece movement (diagonal forward, kings move backward), mandatory captures, and win conditions (no moves or no pieces).
Propose classes: Board (2D array of Piece objects), Piece (color, isKing), and Game (turn, move history). Consider using enums for colors and directions.
Write a method to validate moves: check diagonal movement, forward direction for non-kings, capture jumps, and mandatory capture rule. Ensure moves stay within bounds.
Apply moves, handle captures (remove opponent piece), promote to king, and switch turns. After each move, check if the opponent has any legal moves; if not, declare winner.
Talk about design choices (e.g., immutable vs mutable board), performance considerations, and how you would unit test each component, including edge cases.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.