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Scale.ai·Software Engineer·Technical Phone Screen·Intermediate

IntermediatePrefer not to say
Jun 2026Remote

Summary

Scale.ai coding round for a software engineer role. One meaty grid problem with a clever in-place encoding trick, plus a verbal follow-up that I wasn't fully ready for. Not the hardest interview I've done but the follow-up extension caught me flat-footed.

Questions Asked (3)

Q1

Given an m x n binary grid representing a Game of Life board, compute the next generation state in place without using a deep copy. Use bit packing to encode both old and new states in each cell simultaneously, then shift out the old state at the end.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

I knew Game of Life but the no-copy constraint is what makes it interesting.

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AI HintsAI Generated

Suggested Approach

First, clarify the problem constraints and the bit-packing technique. Then, explain how to encode the old and new states in each cell using two bits, update the board in place by computing the next state based on the original states, and finally shift right to keep only the new state.

Pro tip: Emphasize that bit manipulation avoids extra space and is efficient, but also mention that it's crucial to handle edge cases like boundaries and ensure the encoding doesn't interfere with neighbor checks.

1. Clarify the problem and constraints

Restate the problem: compute the next state of a Game of Life board in place. Confirm that the board is binary and that we cannot use extra space for a deep copy.

2. Explain the bit-packing encoding

Describe using two bits per cell: the least significant bit (LSB) for the current state and the next bit for the next state. Initially, only the LSB is set.

3. Compute next state using original states

Iterate through each cell, count live neighbors using the LSB of each neighbor, and determine the next state. Store the next state in the second bit (e.g., set it to 1 if the cell will be alive).

4. Shift to finalize the board

After processing all cells, shift each cell right by 1 to discard the old state, leaving only the new state in the LSB.

5. Analyze trade-offs and complexity

Discuss time complexity O(m*n) and space complexity O(1). Mention that bit manipulation is efficient but may reduce readability; consider if clarity is more important in some contexts.

Key Points to Mention

  • In-place update without extra space
  • Bit packing: using two bits per cell to store old and new states
  • Neighbor counting using bitwise AND to extract LSB
  • Applying Game of Life rules (underpopulation, survival, overpopulation, reproduction)
  • Final right shift to remove old state
  • Time and space complexity analysis

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

How would you extend this approach to handle an unbounded (infinite) grid?

Algorithms & Data StructuresSystem Design
Author's notes

Switched to a sparse representation, basically a set of live cell coordinates.

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AI HintsAI Generated

Suggested Approach

First, clarify the specific problem and constraints (e.g., what operations are needed, memory limits). Then, discuss how to represent the infinite grid lazily, using data structures like hash maps or coordinate compression, and adapt algorithms to handle unbounded regions. Finally, analyze trade-offs and potential optimizations.

Pro tip: Demonstrate awareness of practical constraints: infinite grids often require lazy evaluation and efficient sparse representations; mention how you'd handle edge cases like infinite loops or memory blowup.

1. Clarify the problem and constraints

Ask clarifying questions to understand what operations are needed (e.g., traversal, search, pathfinding) and any constraints (memory, time, expected input size).

2. Choose a sparse representation

Decide on a data structure that only stores visited or relevant cells, such as a hash map with coordinate keys or a quadtree, to avoid allocating the entire grid.

3. Adapt the algorithm for lazy evaluation

Modify the algorithm to generate neighbors on-the-fly and process cells only when needed, ensuring termination conditions are based on problem-specific bounds or goals.

4. Handle infinite regions and termination

Define how to detect when to stop (e.g., target found, no more reachable cells) and handle cases where the search might otherwise run forever.

5. Analyze trade-offs and optimize

Discuss time and space complexity, compare alternative approaches (e.g., coordinate compression, bounding boxes), and suggest optimizations like caching or pruning.

Key Points to Mention

  • Sparse data structures (hash map, quadtree) to represent only relevant cells
  • Lazy evaluation and on-demand neighbor generation
  • Termination conditions and handling of infinite loops
  • Coordinate compression or bounding boxes for finite subproblems
  • Memory and time complexity trade-offs
  • Practical considerations like caching and pruning

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q3

Verbal follow-up: imagine a 'fire' marker that starts at a seed set of cells and spreads one step per tick to live neighbors. How would you model this per-tick expansion and encode the fire state alongside the existing cell states in place?

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

This one I fumbled.

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AI HintsAI Generated

Suggested Approach

Clarify the grid representation and fire spread rules, then propose a synchronous BFS-like expansion using a queue or double-buffering to avoid order dependence. For encoding, suggest using a separate bitmask or state enum that overlays existing cell states without altering their semantics.

Pro tip: Emphasize that fire spread must be computed synchronously (e.g., using a copy or two-phase update) to prevent cascading within a tick, and discuss how to encode fire as an additional bit in the cell state to keep memory overhead low.

1. Clarify assumptions and constraints

Ask about grid size, cell state representation, and whether fire can coexist with other states (e.g., burning a tree). Confirm that spread is to live neighbors only and that each tick is a discrete step.

2. Model per-tick expansion

Use a queue of burning cells (BFS) or a double-buffer approach: compute next fire set from current fire set and live neighbors, then apply simultaneously. Avoid in-place updates that cause order-dependent cascades.

3. Encode fire state alongside existing states

Add a separate bit or use a state enum (e.g., EMPTY, TREE, BURNING) to represent fire without overwriting original cell types. If preserving original state matters, use a bitmask where fire is an overlay flag.

4. Discuss trade-offs and optimizations

Compare memory overhead of bitmask vs. enum, and time complexity of BFS vs. scanning the grid. Mention sparse representations if fire is localized, and early termination when no new cells ignite.

5. Summarize and invite feedback

Recap the synchronous expansion and encoding choice, then ask if the interviewer wants to explore edge cases (e.g., fire spreading to already burning cells) or performance considerations.

Key Points to Mention

  • Synchronous update: use double-buffering or a queue to avoid within-tick cascades.
  • BFS/queue approach for efficient expansion from current fire frontier.
  • Encoding: bitmask overlay or state enum to preserve original cell states.
  • Time complexity: O(N) per tick where N is number of live neighbors or grid size, depending on approach.
  • Space complexity: extra queue or buffer proportional to fire frontier size.
  • Edge cases: fire spreading to already burning cells, boundaries, and no live neighbors.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.