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dYdX·Software Engineer·Technical Phone Screen·Intermediate

Intermediate
May 2026Remote

Summary

Two-part graph problem interview for a software engineering role at dYdX. Part A was a fairly standard BFS shortest path question, Part B was trickier and involved dynamic programming over a labeled graph to minimize mismatches along a path of fixed length.

Questions Asked (2)

Q1

Given an undirected, unweighted graph, find the shortest path between two nodes and return both the path length and the actual vertex sequence. What is your algorithm and its time and space complexity?

Algorithms & Data Structures
Author's notes

BFS, obviously.

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AI HintsAI Generated

Suggested Approach

Use BFS from the source node to explore the graph level by level, tracking the parent of each visited node. Once the target is reached, reconstruct the path by backtracking from target to source using the parent pointers. Then state that BFS runs in O(V+E) time and O(V) space.

Pro tip: Mention that BFS is optimal for unweighted graphs and that early termination when the target is dequeued can save time. Also, clarify that the space complexity includes the queue, visited set, and parent map, all O(V).

1. Choose BFS

Explain that BFS is the standard algorithm for shortest paths in unweighted graphs because it explores nodes in order of increasing distance from the source.

2. Initialize data structures

Use a queue for BFS, a visited set to avoid revisiting nodes, and a parent map to record the predecessor of each node.

3. Run BFS

Dequeue a node, check if it's the target (early exit), then enqueue all unvisited neighbors, marking them visited and setting their parent.

4. Reconstruct path

If the target was reached, backtrack from target to source using the parent map to build the vertex sequence, then reverse it.

5. State complexity

Time complexity is O(V+E) because each vertex and edge is processed once. Space complexity is O(V) for the queue, visited set, and parent map.

Key Points to Mention

  • BFS guarantees shortest path in unweighted graphs.
  • Use a queue for level-order traversal.
  • Track parent pointers to reconstruct the path.
  • Early termination when target is dequeued.
  • Time complexity: O(V+E).
  • Space complexity: O(V).

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

Each vertex in a graph has a string label. Given a target sequence of labels of length m, find a path of exactly m vertices in the graph that minimizes the number of positions where the vertex label does not match the target label. Return one such optimal vertex sequence.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

This one took me a minute to even parse correctly.

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AI HintsAI Generated

Suggested Approach

Model the problem as finding a minimum-cost path of exactly m vertices in a layered graph where each layer corresponds to a target position. Use dynamic programming with states (vertex, position) to compute the minimum mismatches, then backtrack to reconstruct the path. Optimize by considering graph structure and constraints.

Pro tip: Clarify edge cases upfront: if m=1, just pick the vertex with matching label if exists, else any vertex. Also discuss trade-offs between DP and BFS/A* if the graph is large, showing awareness of scalability.

1. Clarify problem and constraints

Ask about graph size, whether it's directed/undirected, if multiple edges exist, and if m can exceed the number of vertices. Confirm that a path can revisit vertices and edges.

2. Define DP state and recurrence

Let dp[i][v] = min mismatches for a path of length i ending at vertex v. Initialize dp[1][v] = 0 if label(v)==target[1] else 1. Transition: dp[i][v] = min over predecessors u of dp[i-1][u] + (label(v)!=target[i]).

3. Compute DP and track predecessors

Iterate i from 2 to m, and for each vertex v, compute dp[i][v] using incoming edges. Store the predecessor u that achieves the minimum to enable path reconstruction.

4. Find optimal end and reconstruct path

After filling DP, find vertex v with minimum dp[m][v]. Backtrack using stored predecessors to build the sequence of m vertices.

5. Analyze complexity and optimize

Time O(m*(V+E)), space O(m*V). Discuss possible optimizations like using only two layers of DP if path reconstruction not needed, or using BFS with priority queue if edge weights are uniform.

Key Points to Mention

  • Dynamic programming over positions and vertices
  • State definition and transition with mismatch cost
  • Path reconstruction using predecessor tracking
  • Time and space complexity analysis
  • Handling of edge cases (m=1, no path exists)
  • Trade-offs between DP and other approaches (e.g., BFS, A*)

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.