I went straight to the board representation and kind of forgot to think about the API surface first, which bit me later.
Start by clarifying requirements and defining the core entities (Player, Board, Game) and their responsibilities. Then design a clean API with methods for starting, taking turns, querying state, and checking game over, and outline the turn logic and win/draw detection. Finally, discuss implementation details, edge cases, and potential extensions like AI players or different board sizes.
Pro tip: Emphasize separation of concerns: keep game rules (win/draw detection) separate from game state and player interaction. This makes the design extensible and testable, which is crucial for ML engineering where modularity and reproducibility matter.
Ask clarifying questions about board size, number of players, win conditions, and whether the game should support AI players or network play. Define the minimal viable product and potential extensions.
Identify key classes/objects: Player (with symbol), Board (state and operations), Game (orchestrates turns and rules). Assign clear responsibilities to each to ensure separation of concerns.
Specify methods for starting a game, taking a turn (with validation), querying the board state, and checking if the game is over (win/draw). Consider return types and error handling.
Describe the turn-taking mechanism, including validation of moves and switching players. Outline algorithms for checking win conditions (e.g., rows, columns, diagonals) and draw detection.
Mention how the design can be extended (e.g., different board sizes, AI players) and how to test the game logic (unit tests for win conditions, turn validation).
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.
Start by outlining a clean, modular design that separates core game logic from presentation and persistence layers. Then, for each extension, explain how you would adapt the design (e.g., using strategy patterns, dependency injection, or event sourcing) and discuss the trade-offs in terms of complexity, performance, and maintainability. Emphasize that you prioritize extensibility but avoid over-engineering until requirements are clear.
Pro tip: Demonstrate awareness of the cost of premature abstraction: propose a simple, working solution first, then refactor when the need arises, using tests to ensure safe evolution.
Ask clarifying questions about expected scale, performance needs, and whether these features are likely or just hypothetical. This shows you don't over-engineer without context.
Briefly outline a modular architecture (e.g., MVC, entity-component-system) that separates game state, rules, and I/O. Highlight interfaces that can be extended.
For each feature (variable board sizes, >2 players, alternative win conditions, undo/replay, persistence), explain how you would implement it with minimal changes, referencing design patterns like Strategy, Command, or Memento.
For each extension, analyze the trade-offs: added complexity, performance overhead, impact on existing code, and testing burden. Mention what you would refactor and why.
Conclude with a pragmatic approach: which features to implement first based on likelihood and value, and how to keep the design flexible without over-engineering.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.