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Airbnb·Software Engineer·Technical Phone Screen·Intermediate

IntermediatePrefer not to say
May 2026Remote

Summary

Airbnb software engineering interview with a two-part coding problem that looks deceptively simple until you're actually in it. The ASCII terrain rendering was fine but the water simulation had enough edge cases to keep me busy for the whole session.

Questions Asked (2)

Q1

Given an array of integers representing column heights, print an ASCII rendering of the terrain where each column is drawn as a vertical stack of '+' characters sitting on a base layer.

Algorithms & Data Structures
Author's notes

Easier part of the problem.

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AI HintsAI Generated

Suggested Approach

First, clarify the problem constraints and expected output format, then outline a simple algorithm that determines the maximum height, iterates from top to bottom, and prints each row with '+' for columns at or above the current level and spaces otherwise. Finally, discuss edge cases and potential optimizations.

Pro tip: Before coding, walk through a small example (e.g., [3,1,2]) to confirm the row-by-row approach and demonstrate your ability to verify logic early. Also, mention that you'd handle empty arrays or all-zero heights gracefully.

1. Clarify requirements and constraints

Ask about input size, whether heights can be negative or zero, and if the base layer is always printed. Confirm the exact ASCII format (e.g., spaces for empty cells, no trailing spaces).

2. Design the algorithm

Find the maximum height to determine the number of rows. For each row from maxHeight down to 1, iterate through the array and print '+' if the column height is >= current row, else print a space. After the loop, print the base layer.

3. Implement and test with examples

Write clean code with meaningful variable names. Test with simple cases like [1,2,3], [0,0,0], and an empty array to ensure correctness.

4. Analyze complexity and discuss optimizations

State that time complexity is O(n * maxHeight) and space is O(1) extra. Mention that if maxHeight is huge, you could optimize by only iterating up to the maximum height, but that's inherent.

5. Handle edge cases and finalize

Address empty input, all zeros, and negative heights (if allowed). Ensure the base layer is printed correctly and no extra spaces are added.

Key Points to Mention

  • Determining the maximum height to set the number of rows
  • Iterating from top to bottom to build each row
  • Using '+' for columns at or above the current level, spaces otherwise
  • Printing a base layer (e.g., a row of '-' or '=') to represent the ground
  • Time complexity O(n * maxHeight) and space complexity O(1)
  • Handling edge cases: empty array, all zeros, negative heights (if applicable)

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

Implement a function that pours a given amount of water into a specific column of the terrain. Each unit of water should flow left or right to settle at the lowest reachable position, preferring the lower neighbor and breaking ties by going left first. After all water is placed, print the updated terrain with water shown as 'W'.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

This is the one that hurt.

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AI HintsAI Generated

Suggested Approach

Clarify the problem constraints and assumptions, then propose a simulation approach where each water unit is poured and moved to the lowest reachable position using a search or iterative settling. Discuss trade-offs between different algorithms (e.g., BFS/DFS vs. union-find) and handle tie-breaking by preferring left. Finally, outline how to update and print the terrain.

Pro tip: Demonstrate awareness of edge cases like water overflowing boundaries or getting trapped in local minima, and mention that the tie-breaking rule (left first) can be implemented by checking left neighbor before right. Also, consider using a priority queue to efficiently find the lowest reachable cell if the terrain is large.

1. Clarify the problem

Ask questions to confirm assumptions: Is the terrain a 1D array? Can water flow infinitely? What if water cannot settle (e.g., at edges)? Confirm that each unit of water is placed sequentially and settles before the next.

2. Choose a representation

Decide how to represent the terrain and water. For example, use an array of heights and a separate array for water counts, or modify the terrain to include water levels. Consider if water can stack.

3. Design the settling algorithm

For each water unit, simulate flow: from the starting column, repeatedly move to the lowest reachable neighbor (left first on ties) until no lower neighbor exists. Use BFS/DFS or iterative approach. Consider using a visited set to avoid cycles.

4. Handle tie-breaking and boundaries

Ensure that when neighbors have equal height, the left neighbor is chosen. Also, define behavior at boundaries: water cannot flow outside the terrain, so it settles at the edge if no lower neighbor.

5. Implement and test

Write code to pour all water units, then output the terrain with 'W' for water cells. Test with small cases, including flat terrain, slopes, and basins.

Key Points to Mention

  • Clarify input format: terrain as array of heights, starting column index, amount of water.
  • Discuss time complexity: O(amount * terrain_size) for naive simulation, and potential optimizations like union-find or precomputing flow directions.
  • Explain tie-breaking rule: when left and right neighbors have equal height, choose left.
  • Address water overflow: if water reaches boundary and cannot flow further, it settles there.
  • Consider multiple water units interacting: water can raise the terrain, affecting subsequent flow.
  • Mention how to output the final terrain: replace water cells with 'W' in the printed representation.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.