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Citadel·Software Engineer·Onsite - Coding / Algorithms·Senior

SeniorPrefer not to say
May 2026

Summary

Citadel SWE interview that went deep on a classic problem. The Game of Life question sounds straightforward until they ask you to make it scale to an infinite board, and then the whole thing gets interesting fast.

Questions Asked (1)

Q1

Design Conway's Game of Life on a conceptually infinite board. Your solution should use time and space proportional to the number of live cells, not the size of the bounding box. Walk through your data structure choice, how you compute each generation, and how you'd support snapshotting and querying. Bonus: how would you handle running thousands of generations efficiently?

Algorithms & Data StructuresSystem DesignTechnical Trade-offs
Author's notes

I started with a hash set of (x, y) coordinates for live cells, which felt right.

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AI HintsAI Generated

Suggested Approach

Use a hash set to store live cell coordinates, compute the next generation by tallying neighbor counts for each live cell and its neighbors, and only keep cells that survive or are born. For snapshotting, persist the set of live cells at each generation or use a persistent data structure. For efficiency over thousands of generations, optimize neighbor counting with bitwise operations or parallelize using a grid partitioning scheme.

Pro tip: Mention that the number of live cells can grow exponentially in some patterns, so the algorithm's time per generation is O(N) where N is the number of live cells, but N itself may grow; discuss trade-offs with memory and potential optimizations like using a quadtree or hashing with spatial locality.

1. Data Structure Selection

Choose a hash set (e.g., Python set of tuples) to store live cells, ensuring O(1) membership checks and O(N) space proportional to live cells. Discuss alternatives like a hash map with neighbor counts or a quadtree for spatial partitioning.

2. Neighbor Counting and Next Generation

For each live cell, increment neighbor counts for its 8 neighbors in a temporary hash map. Then, for each cell in the map, apply Game of Life rules: survive if count is 2 or 3, born if count is 3. Build the new set of live cells.

3. Snapshotting and Querying

To support snapshots, store each generation's live cell set in a list or use a persistent data structure like a persistent hash set. For querying, check membership in the current set or retrieve a past snapshot by index.

4. Optimizations for Thousands of Generations

Optimize by using bitwise operations for neighbor counting, parallelizing across partitions, or employing a quadtree to skip empty regions. Consider incremental updates and caching to avoid redundant computations.

Key Points to Mention

  • Hash set for live cells ensures O(N) time and space per generation, where N is number of live cells.
  • Neighbor counting via a temporary hash map avoids iterating over the bounding box.
  • Snapshotting can be done by storing immutable sets per generation or using persistent data structures.
  • Querying supports checking if a cell is alive at a given generation.
  • Optimizations: parallelization, bitwise operations, quadtree, or hashing with spatial locality.
  • Trade-offs: memory vs. speed, especially with exponential growth of live cells.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.