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AT&T·Software Engineer·Onsite - System Design / Architecture·Senior

Senior
May 2026

Summary

System design round for a software engineer role, focused on a counting or rate-limiting type problem. The clarification phase was rough because some interviewers seemed visibly impatient, which threw me off more than the actual question did.

Questions Asked (1)

Q1

Design a system for counting, rate limiting, or tracking statistics at scale.

System DesignTechnical Trade-offsAdaptability & Ambiguity
Author's notes

The question itself wasn't crazy hard but the vibe in the room made it harder than it needed to be.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the requirements: what exactly are we counting, what scale (events per second, data volume), what accuracy is needed, and what are the latency and consistency requirements. Then propose a high-level architecture that separates the write path (ingestion) from the read path (querying), using scalable components like distributed counters, stream processing, and time-series databases. Finally, discuss trade-offs between accuracy, latency, cost, and complexity, and how you would handle failures and scale.

Pro tip: Demonstrate awareness of real-world constraints by mentioning that perfect accuracy is often unnecessary; approximate counting with probabilistic data structures can drastically reduce resource usage while meeting business needs. Also, highlight the importance of monitoring and alerting on the system itself to detect anomalies.

1. Clarify Requirements and Constraints

Ask questions to understand the scale (e.g., events per second, data retention), accuracy requirements (exact vs approximate), latency needs (real-time vs batch), and consistency guarantees. Also consider the specific use case: rate limiting, statistics, or counting.

2. High-Level Architecture

Propose a distributed system with separate ingestion and query paths. Use a scalable message queue (e.g., Kafka) for ingestion, stream processing (e.g., Flink, Spark Streaming) for aggregation, and a storage layer optimized for time-series or counters (e.g., Redis, Cassandra, Druid).

3. Deep Dive into Key Components

Detail how counting/rate limiting works: for rate limiting, discuss algorithms like token bucket, sliding window, and their distributed implementation using Redis or a dedicated service. For counting, discuss sharding, aggregation, and using probabilistic data structures (e.g., HyperLogLog, Count-Min Sketch) when exact counts are not needed.

4. Address Scalability and Fault Tolerance

Explain how the system scales horizontally (e.g., partitioning by key, adding nodes) and handles failures (replication, checkpointing, idempotent writes). Discuss how to avoid hot spots and ensure even load distribution.

5. Trade-offs and Alternatives

Compare design choices: exact vs approximate counting, push vs pull for metrics, centralized vs distributed rate limiting. Discuss cost, complexity, and performance implications, and justify your decisions based on the requirements.

Key Points to Mention

  • Use of probabilistic data structures (HyperLogLog, Count-Min Sketch) for approximate counting to save memory and improve performance.
  • Distributed rate limiting algorithms (token bucket, sliding window) and their implementation using Redis or a dedicated service.
  • Sharding and partitioning strategies to distribute load and avoid hot spots.
  • Stream processing frameworks (Kafka, Flink) for real-time aggregation and windowing.
  • Time-series databases (Prometheus, Druid, InfluxDB) for efficient storage and querying of metrics.
  • Trade-offs between accuracy, latency, cost, and complexity; and how to choose based on business needs.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.