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Roblox·Software Engineer·Technical Phone Screen·Intermediate

Intermediate
Jun 2026

Summary

Roblox SWE interview with a coding problem centered on building part of a real-time analytics backend. The problem was straightforward on the surface but the efficiency angle is where things get interesting.

Questions Asked (1)

Q1

You're building a component for a real-time analytics system. Given a sequence of update and query operations on named experiences, implement a function that tracks each experience's total earnings and returns the top earner on every query.

Algorithms & Data StructuresSystem Design
Author's notes

My first instinct was just a hashmap for totals and a linear scan on every query, which works but feels bad when you imagine thousands of queries hitting a large dataset.

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AI HintsAI Generated

Suggested Approach

Clarify the operation semantics (update vs query) and constraints (number of experiences, update frequency, query frequency). Then propose a data structure that maintains running totals and efficiently retrieves the maximum, such as a hash map for totals plus a heap or balanced BST for ordering, and analyze time/space trade-offs.

Pro tip: Mention that you can optimize by lazily updating the heap or using a bucket approach if earnings are bounded, and always discuss how your solution scales with high-frequency updates and queries.

1. Clarify requirements and constraints

Ask about operation types, expected scale (number of experiences, updates per second, queries per second), and whether earnings can be negative or only increase.

2. Choose core data structures

Use a hash map to store each experience's total earnings for O(1) updates, and a max-heap or balanced BST to track the top earner for O(log n) queries.

3. Handle updates and queries

On update, modify the total in the hash map and update the heap/BST (or mark stale). On query, return the top element, cleaning stale entries if using lazy deletion.

4. Analyze complexity and trade-offs

Compare approaches: heap gives O(log n) update/query with lazy deletion; balanced BST gives O(log n) both; bucket approach gives O(1) if earnings range is small. Discuss memory and concurrency if needed.

5. Consider extensions and edge cases

Address ties, empty queries, negative updates, and potential need for top-k or real-time streaming with sliding windows.

Key Points to Mention

  • Hash map for O(1) access to each experience's total earnings
  • Max-heap with lazy deletion for efficient top earner retrieval
  • Balanced BST (e.g., TreeMap) as alternative for O(log n) updates and queries
  • Time complexity analysis: update O(log n) or O(1), query O(1) or O(log n)
  • Handling ties and stale entries in the heap
  • Scalability considerations for high-frequency updates and queries

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.