I started with the pagination loop and got that working pretty quickly, stopping when a page comes back empty.
Start by clarifying requirements and edge cases, then outline a modular design that separates fetching, error handling, and processing. Walk through the implementation step-by-step, emphasizing robustness and efficiency, and conclude with testing and potential optimizations.
Pro tip: Mention that you would use exponential backoff with jitter for retries to avoid thundering herd problems, and that you would respect rate limit headers like Retry-After to dynamically adjust delays.
Ask about pagination details (page size, total pages, cursor vs offset), rate limit specifics, retry policy, and what constitutes a malformed record. Confirm the expected output format and handling of ties.
Plan to fetch pages sequentially or concurrently with a limit, using a retry mechanism with exponential backoff and jitter. Incorporate rate limiting by respecting headers or using a token bucket.
Validate each team object, skipping or logging malformed records. Merge valid teams into a collection, handling duplicates by summing wins or taking the latest.
Sort the merged list by wins descending and name ascending, then extract the top N team names. Consider using a heap for large datasets to optimize.
Write unit tests for error scenarios, rate limiting, and malformed data. Discuss potential optimizations like caching, parallel fetching with limits, and memory efficiency.
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