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Google·Product Manager·Onsite - Product Sense / Strategy·Senior

Senior
Jun 2026

Summary

Google product design interview, one question about building a VR product for people with disabilities. Pretty open-ended, which sounds fun until you're actually sitting there trying to figure out where to start.

Questions Asked (1)

Q1

Design a virtual reality product for people with disabilities.

Product Sense & IdeationProduct StrategyAdaptability & Ambiguity
Author's notes

I spent too long trying to pick the 'right' disability to focus on instead of just picking one and going deep.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the scope: which disabilities, what platform, and what business goal. Then segment users by disability type and prioritize a specific need where VR offers unique value. Finally, design a solution with clear features, metrics, and go-to-market considerations.

Pro tip: Emphasize accessibility as a driver of innovation, not just compliance—features like spatial audio and haptic feedback benefit all users. Also, mention the importance of co-designing with the disability community to ensure real-world usability.

1. Clarify and Scope

Ask clarifying questions to define the target disability segment, VR platform (e.g., standalone, mobile), and success metrics. This shows structured thinking and avoids boiling the ocean.

2. User Segmentation and Needs

Segment users by disability type (e.g., visual, auditory, motor, cognitive) and identify their unique challenges and goals. Prioritize a segment where VR can provide a differentiated solution.

3. Solution Ideation

Brainstorm features that leverage VR's immersive capabilities to address the prioritized needs. Consider modalities like spatial audio, haptics, eye tracking, and voice control.

4. Prioritization and MVP

Evaluate ideas based on impact, feasibility, and alignment with Google's mission. Define a minimum viable product (MVP) that delivers core value and can be tested with users.

5. Metrics and Go-to-Market

Define success metrics (e.g., task completion rate, user satisfaction, engagement) and outline a go-to-market strategy, including partnerships with disability organizations and accessibility certifications.

Key Points to Mention

  • Importance of co-design with people with disabilities to ensure usability and adoption.
  • Leveraging VR's unique strengths: immersion, spatial audio, haptic feedback, and controlled environments.
  • Accessibility features that benefit all users (e.g., voice control, customizable interfaces).
  • Regulatory and ethical considerations, such as ADA compliance and privacy.
  • Scalability and platform strategy: standalone VR vs. mobile vs. PC.
  • Business impact: expanding market reach and fostering innovation.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.