I got the node structure down pretty fast but then spent way too long second-guessing the base case.
Start by clarifying the problem constraints and defining the Quadtree node structure. Then, describe a recursive divide-and-conquer algorithm that checks if a region is uniform; if not, split it into four quadrants and recurse. Finally, analyze the time and space complexity and discuss potential optimizations.
Pro tip: Mention that the time complexity is O(n^2) in the worst case but can be much better for uniform grids, and that the space complexity is proportional to the number of nodes. Also, note that the recursion depth is O(log n) for an n x n grid, which is important for stack safety.
Ask about the input size, whether the grid is square, and if the binary array can be modified. Confirm the definition of a leaf node and the expected output format.
Design a class or struct with fields: val (boolean for leaf), isLeaf (boolean), and children (array of four Quadtree nodes). For internal nodes, val can be arbitrary.
Implement a function that takes the grid, and the top-left coordinates (row, col) and size of the current region. Check if all values in the region are the same; if so, create a leaf node. Otherwise, create an internal node and recursively build its four children.
Explain that the time complexity is O(n^2) in the worst case (e.g., checkerboard pattern) because each cell is visited once per level, and there are O(log n) levels. Space complexity is O(number of nodes). Mention that early termination when a region is uniform can reduce time.
Walk through examples: all zeros, all ones, a single cell, and a checkerboard pattern. Verify that the tree structure is correct and that leaf nodes are created appropriately.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.