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Meta·Software Engineer·Technical Phone Screen·Intermediate

IntermediatePrefer not to say
Apr 2026

Summary

Meta coding round, pretty standard heap problem but the interviewer locked out quickselect which meant I actually had to think about the heap approach properly instead of coasting on my usual solution.

Questions Asked (1)

Q1

Given an array of 2D points, find the k closest points to the origin using Euclidean distance. You must use a heap-based approach; quickselect is off the table.

Algorithms & Data Structures
Author's notes

I almost started down the quickselect path out of habit and had to course-correct fast when they said no.

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AI HintsAI Generated

Suggested Approach

Clarify the problem constraints (e.g., input size, k relative to n, duplicates, memory limits) and then propose a heap-based solution. Use a max-heap of size k to store the k closest points seen so far, iterating through all points and maintaining the heap by comparing squared distances. Finally, extract the points from the heap and return them in any order.

Pro tip: Avoid computing square roots by comparing squared Euclidean distances; this is faster and avoids floating-point precision issues. Also, mention that for very large k (close to n), a min-heap of all points might be simpler, but the max-heap of size k is generally optimal.

1. Clarify requirements and constraints

Ask about input size, value ranges, whether k can be larger than the number of points, and if the output order matters. Confirm that a heap-based approach is required and quickselect is not allowed.

2. Choose the right heap strategy

Decide between a max-heap of size k (optimal for small k) and a min-heap of all points (simpler but O(n log n) time). Explain why max-heap of size k gives O(n log k) time and O(k) space.

3. Implement the heap-based algorithm

Iterate through each point, compute its squared distance to the origin, and push it onto the max-heap. If the heap size exceeds k, pop the farthest point. After processing all points, the heap contains the k closest points.

4. Analyze complexity and edge cases

State time complexity O(n log k) and space O(k). Discuss edge cases: k=0, k>=n, duplicate points, and points with equal distances.

5. Test and optimize

Walk through a small example to verify correctness. Mention potential optimizations like early termination if k is very small, or using a custom comparator to avoid storing tuples.

Key Points to Mention

  • Use squared Euclidean distance to avoid sqrt and floating-point comparisons.
  • Max-heap of size k maintains the k smallest distances seen so far.
  • Time complexity: O(n log k) due to heap operations; space complexity: O(k).
  • Heap operations: push and pop are O(log k) each, done n times.
  • Edge cases: k=0, k>=n, duplicate points, and points with equal distances.
  • Alternative: min-heap of all points gives O(n + k log n) but uses O(n) space; max-heap is better for small k.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.