I started with board initialization since that felt safe, a 2D grid with piece positions.
Start by clarifying requirements and constraints (board size, rules, API vs. library, performance needs), then outline a clean object-oriented design with clear separation of concerns (Board, Piece, MoveValidator, GameEngine). Walk through the core algorithms for move generation, capture chains, and win detection, discussing trade-offs and edge cases.
Pro tip: Emphasize testability and extensibility: propose a design where rules are pluggable and the board state is immutable, making it easy to unit test and support variants like international draughts.
Ask about board size (8x8), rule variants (American/English checkers), API expectations (REST, library), and performance constraints. Confirm whether to handle multi-jump chains and king promotion.
Propose a Board class with a 2D array or bitboard, Piece objects with color and king status, and a Move class. Discuss trade-offs between simplicity and performance.
Detail algorithms for generating legal moves: diagonal moves for men, any direction for kings, mandatory captures, and recursive multi-jump resolution. Handle edge cases like blocked paths and promotion during capture.
Explain how to check for no legal moves or no pieces left for a player, and how to track turns. Consider draw conditions (e.g., repetition) if relevant.
Compare design choices (e.g., bitboard vs. array), outline unit test cases for move validation and captures, and suggest how to extend to variants or add AI.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.