Took me longer than I'd like to admit to stop reading the recursion logic and just focus on what was being printed.
Start by clarifying the maze representation and the expected walkable cells, then trace the path output to identify which invalid cells are included. Systematically inspect the path construction and neighbor-checking logic, focusing on boundary conditions and the condition that determines if a cell is walkable. Once the bug is found, explain the fix and verify with edge cases.
Pro tip: Demonstrate a methodical debugging process: reproduce the issue with a minimal maze, add logging to see the path decisions, and consider both the algorithm's logic and the data structures used. This shows you can handle real-world debugging, not just theoretical problems.
Ask questions to confirm what constitutes a walkable cell (e.g., 0 vs 1, boundaries) and what the correct path should look like. This ensures you understand the bug's impact.
Create a minimal maze that triggers the issue, run the function, and note the incorrect cells in the output. This helps narrow down where the bug might be.
Review how the path is built (e.g., backtracking, BFS) and how neighbors are validated. Look for off-by-one errors, incorrect boundary checks, or wrong conditions for walkability.
Pinpoint the exact line(s) causing invalid cells to be added, such as a missing check for walls or an incorrect index. Explain why it happens.
Suggest a code change (e.g., add a condition, adjust indices) and mentally test it with edge cases like start/end at boundaries or no path. Confirm the fix resolves the issue without breaking other cases.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.