This was basically seven questions stapled together and handed to me as one.
Start by clarifying the causal question: do players prefer local creators? Then outline an observational study using a natural experiment or instrument (e.g., language-specific game launches) to identify the effect. Structure your answer around metric definition, unit of analysis, sessionization, causal identification, matching, robustness, and SQL schema.
Pro tip: Acknowledge the endogeneity of creator language choice and propose a falsification test (e.g., placebo language) to strengthen credibility. Also, emphasize that 'local' is player-specific, so the same creator can be local for one player and non-local for another, requiring careful unit alignment.
Choose engagement metrics (e.g., session length, retention, playtime) and define the unit as player-session or player-day. Ensure 'local' is determined by the player's native language and the creator's game language.
Define a session with a timeout (e.g., 30 minutes of inactivity). Aggregate metrics per player per session, and compute exposure to local creators within each session.
Use an instrumental variable: e.g., the release timing of games by local creators in the player's language. Alternatively, exploit a natural experiment like a language-specific game launch. Discuss assumptions (exclusion restriction, relevance).
Match players on covariates (e.g., past playtime, language proficiency, device) using propensity scores. Run robustness checks: placebo tests, sensitivity analysis, alternative metrics, and different session definitions.
Outline tables: players (player_id, native_language), creators (creator_id, language), games (game_id, creator_id, language), sessions (session_id, player_id, start_time, end_time), and plays (play_id, session_id, game_id, duration). Include a view to flag local matches.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.