I got the basic BFS part out fast, that wasn't the issue.
Model the state as (position, key set) and run BFS on this expanded state space. Use bitmasking to represent key sets efficiently, and discuss how the state space grows exponentially with the number of keys, affecting time and space complexity.
Pro tip: Emphasize that BFS remains optimal for unweighted graphs, but the state space explosion means the algorithm may become impractical for many keys; mention potential optimizations like bidirectional BFS or A* with admissible heuristics.
Represent each state as (row, col, keys_bitmask) where keys_bitmask tracks collected keys. This captures all necessary information for future decisions.
From a state, explore neighbors; if a neighbor is a door, only allow passage if the corresponding key bit is set in the current keys_bitmask. If a neighbor is a key, update the bitmask by setting the key's bit.
Use a 3D visited array or a hash set to track visited (row, col, keys_bitmask) states to avoid cycles and redundant work.
Time and space complexity become O(R * C * 2^K) where R and C are grid dimensions and K is the number of distinct keys. Discuss how this exponential factor impacts scalability.
Mention that while BFS guarantees shortest path, the exponential state space may be prohibitive. Suggest alternatives like A* with a heuristic that ignores doors, or bidirectional BFS to reduce explored states.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.