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My first instinct was plain BFS and I started coding before fully thinking through what 'move' meant here.
Model the grid as a graph where each cell is a node, and edges exist between cells that can be reached in one move (up to k steps in a cardinal direction through open cells). Use BFS to find the shortest path from start to target, as BFS guarantees minimum moves in an unweighted graph. Optimize neighbor generation by scanning in each direction until blocked or out of bounds, and consider pruning visited cells to avoid redundant exploration.
Pro tip: Mention that while BFS is standard, you can optimize by using a priority queue (Dijkstra) if moves have different costs, but here all moves cost 1 so BFS is optimal. Also, discuss how to handle large k efficiently by stopping early when hitting a blocked cell or boundary, and consider using a visited set to skip already processed cells.
Ask about grid size limits, k value, whether start and target are guaranteed open, and if moves can be zero (start equals target). Confirm that moves are only cardinal and cannot jump over blocked cells.
Explain that BFS is ideal for finding the shortest path in an unweighted graph. Each cell is a node, and from a cell you can move up to k steps in four directions if all intermediate cells are open.
For each direction, iterate step by step up to k, checking bounds and openness. Stop early if a blocked cell is encountered. Use a queue to process cells level by level, tracking distance.
Mark cells as visited when enqueued to avoid reprocessing. If the target is reached, return the current distance. If the queue empties without reaching target, return -1.
Time complexity is O(m*n*k) in worst case, but can be improved by skipping visited cells during scanning. Space complexity is O(m*n) for the queue and visited set. Mention possible optimizations like bidirectional BFS or A* if heuristic available.
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