My first instinct was plain BFS and I started coding it before really thinking about what 'visited' means here.
Model the problem as a shortest path search in a state space where each state is (row, col, keys_bitmask). Use BFS to explore states level by level, updating the key bitmask when picking up keys and only passing through doors if the corresponding key bit is set. Return the distance when reaching the exit, or -1 if BFS exhausts all reachable states.
Pro tip: Emphasize that the state space is bounded by rows * cols * 2^6 (since there are at most 6 keys), making BFS efficient. Also, mention that you can optimize by not revisiting states with the same position and key set, and consider using a queue with distance tracking.
Represent each state as (row, col, keys_bitmask) where keys_bitmask is a 6-bit integer indicating which keys (a-f) have been collected. This captures all necessary information to determine possible moves.
Start BFS from the initial position with an empty key set (bitmask 0) and distance 0. Use a queue to process states in order of increasing distance.
For each state, consider all four adjacent cells. If the cell is a wall, skip. If it's a door (A-F), only proceed if the corresponding key bit is set. If it's a key (a-f), update the bitmask by setting the appropriate bit.
Maintain a visited set (or 3D boolean array) to avoid revisiting the same (row, col, keys_bitmask) state. This ensures BFS terminates and runs in O(rows * cols * 2^6) time.
When the exit cell is reached, return the current distance. If BFS completes without reaching the exit, return -1.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.