My first instinct was to just track visited cells like normal BFS and I immediately started coding that before catching myself.
Explain that the state space expands from (row, col) to (row, col, key_mask), where key_mask is a bitmask of collected keys. Then describe a BFS over these states, where transitions depend on whether a door can be unlocked with the current key_mask. Finally, discuss how to track visited states and reconstruct the shortest path.
Pro tip: Emphasize that the key_mask is a compact representation of collected keys and that BFS remains optimal because all edges have unit weight. Also, mention that the state space is at most rows*cols*2^K, which is manageable for small K.
Represent each state as (r, c, key_mask), where key_mask is an integer bitmask of collected keys. Map each key letter to a bit index (e.g., 'a' -> 0, 'b' -> 1).
Start from S with key_mask=0. Use a queue for BFS and a visited set (or 3D boolean array) to avoid revisiting states.
From a state, explore four directions. If the neighbor is a wall, skip. If it's a door, only proceed if the corresponding key bit is set in key_mask. If it's a key, update key_mask by setting the bit.
Store parent pointers or distances to reconstruct the path. When E is reached, return the distance (or path). If BFS exhausts all states without reaching E, return -1.
Time and space complexity are O(R*C*2^K), where K is the number of distinct keys. This is efficient for small K (e.g., K ≤ 10).
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