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Roblox·Software Engineer·Onsite - System Design / Architecture·Senior

Senior
Jul 2026

Summary

Roblox system design round focused entirely on rate limiting, which sounds straightforward until they start layering on multi-dimensional constraints and distributed deployment concerns. Pretty deep dive for a single question.

Questions Asked (5)

Q1

Design a sliding-window rate limiter that enforces a global cap of R requests within any rolling T-second window. Cover the public interface, data structures, time resolution, and time/space complexity.

System DesignAlgorithms & Data StructuresTechnical Trade-offs
Author's notes

I started with a circular buffer approach and talked through how a true sliding window differs from fixed-window bucketing.

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AI HintsAI Generated

Suggested Approach

Start by clarifying requirements and defining the public interface, then compare sliding-window log and counter approaches, and finally detail the chosen data structures, time resolution, and complexity. Emphasize trade-offs between accuracy, memory, and performance, and discuss concurrency and distributed considerations.

Pro tip: Mention that a pure sliding-window log is memory-heavy, so in practice you might combine fixed-window counters with interpolation or use a ring buffer of timestamps for efficiency. Also, proactively discuss how to handle distributed rate limiting with a centralized store like Redis.

1. Clarify Requirements and Interface

Define the public API (e.g., allowRequest() or isAllowed()), the global cap R, window T, and whether the limiter is per-user or global. Ask about expected throughput, latency, and distributed deployment.

2. Choose a Sliding-Window Algorithm

Compare sliding-window log (store timestamps) vs. sliding-window counter (store counts per sub-window). Discuss accuracy, memory, and implementation complexity.

3. Design Data Structures and Time Resolution

For log: use a queue or ring buffer of timestamps. For counter: use a circular array of counters with timestamps. Specify time resolution (e.g., milliseconds) and how to handle clock skew.

4. Analyze Time and Space Complexity

For log: O(1) amortized time per request, O(R) space. For counter: O(1) time, O(T/resolution) space. Discuss trade-offs and potential optimizations.

5. Address Concurrency and Distributed Scenarios

Explain thread-safety (locks, atomic operations) and how to extend to distributed systems using a centralized store (e.g., Redis sorted sets) or consistent hashing.

Key Points to Mention

  • Public interface: methods like allowRequest() returning boolean, and constructor parameters R and T.
  • Sliding-window log vs. sliding-window counter: accuracy vs. memory trade-off.
  • Data structures: queue/ring buffer for timestamps, or circular array of counters.
  • Time resolution: choose based on required precision (e.g., 1ms) and impact on memory.
  • Time complexity: O(1) per request for both approaches; space complexity O(R) for log, O(T/resolution) for counter.
  • Concurrency: use locks or atomic operations; distributed: use Redis or similar with Lua scripts for atomicity.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

Extend the rate limiter so each request carries a userId and userExperience field, and both dimensions are rate-limited independently and concurrently. How do you structure keys and counters without double-counting across dimensions?

System DesignTechnical Trade-offsData Modeling
Author's notes

This is where things got interesting.

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AI HintsAI Generated

Suggested Approach

First, clarify the requirements: each request has a userId and userExperience, and both dimensions must be rate-limited independently and concurrently. Then, propose a composite key structure that separates the dimensions (e.g., 'user:{userId}' and 'exp:{userExperience}') and use independent counters for each, ensuring that a single request increments both counters but does not cause double-counting within a dimension. Finally, discuss concurrency control and trade-offs between accuracy and performance.

Pro tip: Emphasize that the rate limiter should be idempotent per dimension: a request should count once against each dimension it belongs to, but never twice against the same dimension. Also, mention that using separate keyspaces avoids collisions and simplifies monitoring.

1. Clarify requirements and constraints

Confirm that both userId and userExperience are rate-limited independently, and that a single request must be counted against both. Ask about the desired rate limits, time windows, and whether strict accuracy or eventual consistency is acceptable.

2. Design key structure

Use distinct key prefixes for each dimension, e.g., 'user:{userId}' and 'exp:{userExperience}', to avoid key collisions. Optionally include the time window in the key (e.g., 'user:{userId}:{window}') for easy expiration.

3. Implement counters and concurrency

For each dimension, maintain a counter (e.g., in Redis) that is incremented atomically. Use atomic operations (INCR, EXPIRE) or Lua scripts to ensure that incrementing both counters for a request is done atomically or with proper locking to avoid race conditions.

4. Ensure no double-counting within a dimension

Each request should increment the userId counter exactly once and the userExperience counter exactly once. Avoid designs where a request might be counted multiple times for the same dimension (e.g., due to retries or multiple increments).

5. Discuss trade-offs and optimizations

Consider trade-offs: using separate counters doubles the number of operations, but provides independent limits. Discuss using sliding windows vs. fixed windows, and how to handle distributed rate limiting (e.g., Redis cluster, sharding by key).

Key Points to Mention

  • Composite key design with distinct prefixes to separate dimensions
  • Atomic increment operations (e.g., Redis INCR) to avoid race conditions
  • Idempotency: each request increments each dimension's counter exactly once
  • Time window management (e.g., TTL or sliding window) for counters
  • Scalability considerations: sharding, distributed counters, and performance impact
  • Monitoring and observability: separate metrics for each dimension to detect abuse

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q3

How would you evict stale state from the rate limiter efficiently as the window slides forward?

System DesignAlgorithms & Data Structures
Author's notes

Talked about sorted sets with timestamp scores and pruning entries older than T seconds on each request.

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AI HintsAI Generated

Suggested Approach

Clarify the rate limiting algorithm (e.g., sliding window log, sliding window counter) and the data structure used (e.g., sorted set, queue). Then explain how to efficiently remove expired entries, focusing on lazy eviction and amortized O(1) operations, and discuss trade-offs like memory vs. accuracy.

Pro tip: Mention that in production systems like Roblox, you'd likely use a Redis sorted set with ZREMRANGEBYSCORE for O(log N) eviction, but for in-memory, a circular buffer or timestamp-bucketed approach can give O(1) amortized eviction. Also highlight the importance of avoiding synchronized eviction storms by spreading cleanup.

1. Clarify requirements and constraints

Ask about the rate limiting algorithm (fixed window, sliding window log, sliding window counter), expected throughput, memory limits, and whether distributed or single-node.

2. Choose data structure and eviction strategy

Select a data structure that supports efficient eviction (e.g., sorted set, queue, circular buffer) and decide between lazy eviction (on access) vs. proactive eviction (background sweeper).

3. Detail the eviction mechanism

Explain how to identify stale entries (e.g., timestamps older than window) and remove them efficiently, ensuring O(1) or O(log N) per operation and avoiding global locks.

4. Analyze complexity and trade-offs

Discuss time/space complexity, memory overhead, accuracy of rate limiting, and how eviction affects latency and throughput.

5. Address scalability and edge cases

Cover distributed scenarios (e.g., Redis), handling bursts, clock skew, and ensuring eviction doesn't become a bottleneck.

Key Points to Mention

  • Sliding window log vs. sliding window counter: log stores individual timestamps, counter uses buckets.
  • Lazy eviction: remove expired entries only when the window is accessed, amortizing cost.
  • Proactive eviction: background thread or scheduled task to clean up, but beware of contention.
  • Data structures: sorted set (Redis ZSET), queue (FIFO), circular buffer, timestamp buckets.
  • Complexity: O(1) amortized for queue-based, O(log N) for sorted set, O(1) for bucket counters.
  • Distributed considerations: use Redis sorted sets with ZREMRANGEBYSCORE, or Lua scripts for atomicity.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q4

How do you deploy and scale this rate limiter in a distributed environment? Address sharding, coordination between nodes, clock skew, and idempotency.

System DesignTechnical Trade-offsAPI & Integrations
Author's notes

Clock skew genuinely tripped me up.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the requirements and constraints (e.g., global vs. per-region rate limiting, consistency vs. availability). Then propose a distributed architecture using a shared data store like Redis with sharding, and discuss trade-offs around coordination, clock skew, and idempotency. Conclude with how you would handle scaling and failure scenarios.

Pro tip: Emphasize that perfect global rate limiting is often impractical due to CAP theorem; instead, propose a pragmatic approach like regional rate limiting with eventual consistency, and highlight how you'd monitor and adjust.

1. Clarify Requirements and Constraints

Ask about the scale (requests per second, number of nodes), latency requirements, and whether strict global consistency is needed. This sets the stage for trade-off discussions.

2. Design Sharding and Data Distribution

Explain how to shard rate limit counters across multiple Redis instances or nodes, using consistent hashing to distribute load and avoid hotspots. Mention replication for fault tolerance.

3. Address Coordination and Consistency

Discuss coordination mechanisms like Redis atomic operations (INCR, EXPIRE) or Lua scripts for atomicity. For multi-node coordination, consider gossip protocols or a centralized coordinator, and weigh consistency vs. availability.

4. Handle Clock Skew and Idempotency

Propose using logical clocks or a centralized time source to mitigate clock skew. For idempotency, use unique request IDs and deduplication windows to ensure retries don't double-count.

5. Scale and Monitor

Describe horizontal scaling by adding shards, and vertical scaling by increasing resources. Include monitoring for rate limit violations, latency, and node health, with alerting and auto-scaling.

Key Points to Mention

  • Sharding strategies (consistent hashing, range-based) and rebalancing
  • Redis as a distributed counter store with atomic operations and Lua scripting
  • Trade-offs between strong consistency (e.g., using consensus) and eventual consistency (e.g., gossip)
  • Clock skew mitigation: NTP, logical clocks, or centralized timestamp service
  • Idempotency: unique request IDs, deduplication cache, and idempotent operations
  • Monitoring, alerting, and auto-scaling for rate limiter nodes

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q5

How would you test this rate limiter for correctness, including burst traffic, boundary timestamps, and window rollover edge cases?

System DesignTechnical Trade-offs
Author's notes

Honestly the part I felt best about.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the rate limiter's requirements and algorithm (e.g., token bucket, sliding window) to tailor your tests. Then structure your answer around test categories: functional correctness, boundary conditions, burst behavior, and window rollover. Emphasize deterministic testing with controlled time and property-based testing for edge cases.

Pro tip: Use a fake clock to simulate time passage and test window rollover without waiting; also test with concurrent requests to ensure thread safety and atomicity.

1. Clarify Requirements and Algorithm

Ask about the rate limiter's expected behavior, limits, and algorithm (e.g., token bucket, fixed window). This ensures your tests align with the intended design.

2. Test Functional Correctness

Verify that requests within the limit are allowed and those exceeding it are blocked. Check that the limit resets correctly after the time window.

3. Test Boundary and Edge Cases

Test exact boundary timestamps (e.g., request at the last millisecond of a window), window rollover (e.g., requests spanning two windows), and burst traffic (e.g., many requests in a short burst).

4. Test Concurrency and Performance

Simulate concurrent requests to ensure the limiter is thread-safe and performs well under load. Use tools like JMeter or custom scripts.

5. Automate and Monitor

Incorporate tests into CI/CD, use property-based testing for edge cases, and monitor in production to catch regressions.

Key Points to Mention

  • Use of fake/mock clocks to test time-dependent behavior deterministically
  • Testing burst traffic: allow bursts up to the limit, then throttle
  • Boundary timestamps: requests exactly at window boundaries
  • Window rollover: ensure counters reset correctly and no double-counting
  • Concurrency: race conditions and atomicity of counter updates
  • Property-based testing to cover a wide range of scenarios

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.