The problem itself isn't that hard but the design question buried inside it is.
First, clarify the input format and hand-ranking rules, then outline a plan to evaluate each hand by categorizing it into a rank and comparing ranks, using tiebreakers when necessary. Implement a function that parses each hand, determines its rank and key cards, and compares them to return the winner.
Pro tip: Mention that you would write unit tests for edge cases like ace-low straights and flush vs. straight, and discuss how you'd handle ties or invalid inputs gracefully.
Ask about input format (e.g., '2H' for two of hearts), hand size (5 cards), and whether ace can be low. Confirm the exact ranking order and tiebreaker rules.
Plan a function to evaluate a hand: count ranks and suits, check for straights/flushes, and assign a numerical rank (e.g., 1 for high card, 9 for straight flush).
Compare two hands by their rank; if equal, compare tiebreaker values (e.g., highest card in the combination). Return the winner or a tie.
Consider ace-low straights (A-2-3-4-5), multiple players, and invalid inputs. Discuss how to handle ties and ensure code robustness.
Write unit tests for all hand types and edge cases. Discuss time/space complexity (O(1) for fixed hand size) and potential optimizations.
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