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Stackadapt·Software Engineer·Technical Phone Screen·Intermediate

Intermediate
Apr 2026

Summary

Stackadapt SWE interview with a pretty gnarly data structures problem centered on a time-windowed key-value store. The emphasis on worst-case O(1) rather than amortized complexity is what made this one actually interesting, and the follow-up questions on hash internals caught me a bit off guard.

Questions Asked (3)

Q1

Design a windowed key-value store where entries expire after a fixed time window W. Implement Put(key, value, timestamp), Get(key, timestamp), and GetAverage(timestamp), with Put and Get guaranteed worst-case O(1), not amortized. ArrayDeque-based solutions are not acceptable.

Algorithms & Data StructuresSystem DesignTechnical Trade-offs
Author's notes

The worst-case O(1) constraint is the whole puzzle here.

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AI HintsAI Generated

Suggested Approach

First clarify the requirements: Put and Get must be worst-case O(1), so we need a hash map for direct access and a circular buffer for time-based eviction. Then design a fixed-size circular array of buckets, each holding a linked list of entries for that timestamp, and maintain a running sum for GetAverage. Finally, discuss how to handle collisions and ensure O(1) by using a doubly linked list for each bucket.

Pro tip: Emphasize that worst-case O(1) means no amortized resizing; pre-allocate the circular buffer based on W and the expected maximum number of entries per timestamp, and use a hash map with open addressing to avoid worst-case O(n) from chaining.

1. Clarify requirements and constraints

Ask about the expected number of entries per timestamp, whether timestamps are monotonically increasing, and if W is fixed. Confirm that Put and Get must be worst-case O(1), not amortized, and that GetAverage should also be efficient.

2. Design core data structures

Use a hash map for O(1) key lookup, storing pointers to entries. Use a circular buffer of size W (or W+1) where each slot represents a timestamp and holds a doubly linked list of entries for that timestamp. Maintain a running sum of values for GetAverage.

3. Implement Put and Get with O(1) guarantees

For Put, compute the slot index as timestamp % W, remove expired entries from that slot if the timestamp is newer, add the new entry to the slot's list, and update the hash map and running sum. For Get, look up the key in the hash map, check if the entry's timestamp is within the window, and return the value.

4. Implement GetAverage and handle eviction

GetAverage returns the running sum divided by the total number of entries. When adding a new entry, evict entries from slots that are older than timestamp - W, updating the running sum and hash map accordingly. Ensure eviction is O(1) per entry by using a doubly linked list.

5. Analyze complexity and trade-offs

Explain that all operations are worst-case O(1) because the circular buffer size is fixed and hash map operations are O(1) with open addressing. Discuss trade-offs: memory usage is O(W * max entries per timestamp), and handling hash collisions without degrading to O(n).

Key Points to Mention

  • Worst-case O(1) requires pre-allocated structures and no amortized resizing.
  • Use a circular buffer indexed by timestamp modulo W to map timestamps to slots.
  • Each slot contains a doubly linked list to handle multiple entries with the same timestamp.
  • Maintain a running sum and count for O(1) GetAverage.
  • Hash map with open addressing ensures O(1) worst-case for Put and Get.
  • Eviction of expired entries must be done lazily or eagerly without affecting O(1) guarantees.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

How do you handle hash collisions in your implementation, and what happens to time complexity when collisions occur?

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

Pretty standard follow-up but I fumbled the phrasing a bit.

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AI HintsAI Generated

Suggested Approach

Start by explaining the two main collision resolution strategies: separate chaining and open addressing, and how each affects time complexity. Then discuss the average and worst-case scenarios, emphasizing that with a good hash function and load factor management, operations remain O(1) amortized, but degrade to O(n) in the worst case. Finally, mention practical considerations like dynamic resizing and the trade-offs between different methods.

Pro tip: Demonstrate awareness of real-world implementations by referencing how languages like Java (chaining with treeification) or Python (open addressing) handle collisions, and discuss the importance of a good hash function to minimize collisions.

1. Define Hash Collisions

Briefly explain what a hash collision is: when two different keys hash to the same index in the hash table.

2. Describe Collision Resolution Techniques

Discuss separate chaining (linked lists or trees at each bucket) and open addressing (linear probing, quadratic probing, double hashing). Mention their pros and cons.

3. Analyze Time Complexity

Explain that with a good hash function and low load factor, average time complexity for insert, delete, and search is O(1). In worst case (all keys collide), it degrades to O(n) for chaining and O(n) for open addressing (with clustering).

4. Discuss Mitigation Strategies

Talk about dynamic resizing (rehashing) when load factor exceeds a threshold, using balanced trees (e.g., Java 8+ HashMap) for long chains, and choosing a good hash function to distribute keys uniformly.

5. Conclude with Trade-offs

Summarize that while collisions are inevitable, proper implementation keeps operations efficient in practice, and the choice of collision resolution depends on use case (e.g., memory vs. speed).

Key Points to Mention

  • Separate chaining vs. open addressing
  • Load factor and dynamic resizing (rehashing)
  • Average vs. worst-case time complexity
  • Impact of hash function quality on collision frequency
  • Treeification (e.g., Java's HashMap using red-black trees for long chains)
  • Amortized analysis and practical performance

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q3

How does Java's HashMap handle rebalancing when there are many collisions on a single bucket?

Algorithms & Data Structures
Author's notes

Knew this one.

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AI HintsAI Generated

Suggested Approach

Explain that HashMap uses separate chaining with linked lists, and when collisions cause a bucket's chain to exceed a threshold (TREEIFY_THRESHOLD = 8), it converts the chain into a balanced red-black tree to improve worst-case performance from O(n) to O(log n). Also mention that if the tree shrinks below UNTREEIFY_THRESHOLD (6) due to removals, it reverts to a linked list. Emphasize that this rebalancing is per-bucket and triggered by collision count, not by load factor.

Pro tip: Mention that treeification also requires the table's capacity to be at least MIN_TREEIFY_CAPACITY (64); otherwise, the map resizes instead. This shows you understand the interplay between resizing and treeification, which is a common follow-up question.

1. Describe the default collision handling

Start by explaining that HashMap uses an array of buckets, and collisions are initially handled by storing entries in a linked list within each bucket.

2. Introduce the treeification threshold

State that when the number of entries in a bucket exceeds TREEIFY_THRESHOLD (8), the linked list is converted into a red-black tree to maintain O(log n) operations.

3. Explain the treeification conditions

Clarify that treeification only occurs if the table's capacity is at least MIN_TREEIFY_CAPACITY (64); otherwise, the map resizes to reduce collisions.

4. Discuss rebalancing and untreeification

Explain that the red-black tree is self-balancing, and if the bucket size drops below UNTREEIFY_THRESHOLD (6) due to removals, it reverts to a linked list.

5. Summarize performance impact

Conclude that this adaptive strategy ensures worst-case O(log n) for lookups, inserts, and deletes in heavily collided buckets, improving overall efficiency.

Key Points to Mention

  • Separate chaining with linked lists as the default collision resolution.
  • TREEIFY_THRESHOLD = 8: threshold for converting a linked list to a red-black tree.
  • MIN_TREEIFY_CAPACITY = 64: minimum table capacity required for treeification.
  • UNTREEIFY_THRESHOLD = 6: threshold for reverting a tree back to a linked list.
  • Red-black tree provides O(log n) worst-case performance for bucket operations.
  • Treeification is per-bucket and triggered by collision count, not load factor.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.