This is a lot to cover in one question and I definitely didn't pace myself well.
Start by clarifying the problem scope and business objectives, then walk through the ML pipeline stages in a logical order, highlighting key design choices and trade-offs at each stage. Emphasize how offline metrics and online experimentation tie back to business goals, and discuss how you would iterate based on results.
Pro tip: At Roblox, focus on the unique aspects of a user-generated content platform: massive item catalog, implicit feedback from play sessions, and the need for real-time recommendations. Show awareness of cold-start and popularity bias, and propose solutions like content-based fallbacks and exploration strategies.
Ask questions to understand the business goals, user base, and constraints. Define what a 'game' is (e.g., Roblox experiences), the recommendation context (homepage, after a session), and success metrics (e.g., engagement, retention).
Outline the end-to-end pipeline: data collection, feature engineering, candidate generation, ranking, and serving. For each stage, discuss key considerations such as feature types, model choices, and scalability.
Explain how to construct training data (e.g., implicit feedback from user interactions), choose loss functions (e.g., sampled softmax, BPR), optimizers (e.g., Adam), and offline metrics (e.g., recall@k, NDCG). Discuss how to handle negative sampling and biases.
Describe how to design A/B tests to measure online metrics (e.g., CTR, session length, retention). Discuss guardrail metrics, statistical power, and how to iterate based on results. Mention potential pitfalls like novelty effects and network effects.
Highlight trade-offs between model complexity and latency, batch vs. real-time features, and exploration vs. exploitation. Discuss how to scale the system to millions of users and items, and how to handle cold-start and long-tail content.
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