I recognized the histogram shape pretty fast but got stuck translating that into the recursion.
Recognize this as a classic divide-and-conquer problem (similar to the 'Skyline' or 'Fence Painting' problem). The key insight is that the optimal strategy either uses all vertical strokes (N operations) or uses horizontal strokes at the minimum height across the entire range, then recursively solves the subproblems above that height. Implement a recursive function that computes the minimum operations for any subarray by considering the minimum height and splitting at positions where the height equals that minimum.
Pro tip: During the interview, explicitly discuss the trade-off between the recursive divide-and-conquer approach (O(N) time with careful implementation) and a simpler O(N^2) approach, and mention that you can optimize by using a stack to avoid recursion overhead. Also, clarify that horizontal strokes can be at any height, not just integer heights, but the optimal heights are always the plank heights.
Restate the problem to ensure clarity: we need to cover all planks with minimum operations, where each operation is either a vertical stroke on one plank or a horizontal stroke across a contiguous range at a height not exceeding the minimum height in that range. Recognize that the problem exhibits optimal substructure: the minimum operations for a range can be computed from the minimum operations of its subranges.
For a given range [l, r], find the minimum height m. One option is to use (r-l+1) vertical strokes. Another option is to use m horizontal strokes (one for each level from 1 to m) across the entire range, plus recursively solve the subranges that are above height m. The answer is the minimum of these options.
Write a recursive function solve(l, r, base_height) that computes the minimum operations for the subarray from l to r, assuming that all planks in this range have already been painted up to base_height. The function finds the minimum height in the range, computes the cost of horizontal strokes (min_height - base_height) plus the sum of recursive calls on segments separated by planks of minimum height, and compares it with the cost of vertical strokes (r-l+1).
The naive recursive approach can be O(N^2) in the worst case (e.g., strictly increasing heights). However, by using a stack-based approach or by precomputing the next smaller element, we can achieve O(N) time. Discuss the trade-offs and choose an approach that balances simplicity and efficiency.
Test with small cases: N=1, all planks same height, strictly increasing/decreasing heights, and random heights. Verify that the algorithm returns the correct minimum operations. Also, consider if the fence can be painted with horizontal strokes at non-integer heights (it can, but optimal heights are always integers from the set of plank heights).
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.